Player Matchup

He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AuroraSnow
Kukulkan
Level 133
God Stats
1W - 5L
1,272 SR
Queue Stats
84W - 115L
1,352 Elo+
Party 3
Cthulhu
Cthulhu
Kiro2213
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,562 Elo+
Solo
Ganesha
Ganesha
LordDecoder
Ganesha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,182 Elo+
Party 3
Ra
Ra
MakeTheDecisions
Ra
Level 115
God Stats
0W - 2L
1,285 SR
Queue Stats
84W - 115L
1,352 Elo+
Party 3
Team Averages
Level 97
1,411 SR
1,390 Elo+

VS

Team Averages
Level 59
1,445 SR
1,389 Elo+
Hera
Hera
Boni43
Hera
Level 18
God Stats
1W - 0L
1,427 SR
Queue Stats
7W - 18L
1,249 Elo+
Party 1
Horus
Horus
Spaghettiio
Horus
Level 51
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 31L
1,461 Elo+
Party 2
Sol
Sol
TmasterzT
Sol
Level 79
God Stats
1W - 1L
1,244 SR
Queue Stats
24W - 32L
1,347 Elo+
Party 1
Khepri
Khepri
bettemus4300
Khepri
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,444 Elo+
Party 2
Zeus
Zeus
wOop3r4FuN
Zeus
Level 89
God Stats
20W - 14L
1,552 SR
Queue Stats
556W - 570L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
2 / 2 / 4
8,942
639
4,983
7,333
4,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
AuroraSnow
Kukulkan
15
2 / 6 / 5
8,790
628
15,907
11,710
6,215
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Kiro2213
Cthulhu
15
2 / 6 / 4
9,050
646
12,257
18,413
25,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
LordDecoder
Ganesha
17
0 / 5 / 6
8,532
609
8,097
17,099
23,005
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 7 / 0
9,208
658
9,927
13,472
7,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Boni43
Hera
16
3 / 3 / 11
10,231
731
10,664
7,854
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 20
10,122
723
8,112
18,111
21,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
11 / 0 / 12
11,746
839
14,502
14,228
7,861
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
18
3 / 1 / 21
11,438
817
8,717
17,266
28,695
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
8 / 2 / 14
11,630
831
20,806
9,522
6,136
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
104
8
Kills
26
26
Deaths
9
19
Assists
78
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
2
4
2
L
Kukulkan
AuroraSnow
Kukulkan
2
6
5
0.75
W
Hera
Boni43
Hera
3
3
11
2.83
L
Cthulhu
Kiro2213
Cthulhu
2
6
4
0.67
L
Ganesha
LordDecoder
Ganesha
0
5
6
0.6
L
2
7
0
0.29
W
1
3
20
3.67
W
11
0
12
17
W
Khepri
3
1
21
13.5
W
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,171
Damage
62,801
68,027
Taken
66,981
66,923
Mitigated
69,099
17,088
Healing
29,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,983
178
601
1,636
7,333
4,327
0
6,696
637
11,810
0
L
Kukulkan
AuroraSnow
Kukulkan
15,907
1,135
1,502
1,310
11,710
6,215
149
8,962
2,748
31,449
0
W
Hera
Boni43
Hera
10,664
3,393
0
0
7,854
4,518
1,566
6,729
1,125
26,346
0
L
Cthulhu
Kiro2213
Cthulhu
12,257
1,039
1,480
1,971
18,413
25,999
0
15,372
3,041
20,920
0
L
Ganesha
LordDecoder
Ganesha
8,097
858
1,146
1,551
17,099
23,005
252
13,564
3,535
24,929
0
L
9,927
466
3,380
2,511
13,472
7,377
0
10,095
3,377
30,153
0
W
8,112
3,919
6,675
6,494
18,111
21,889
531
15,222
2,889
0
11,165
W
14,502
4,865
1,095
7,334
14,228
7,861
3,918
11,062
3,166
27,438
0
W
Khepri
8,717
1,641
2,206
3,470
17,266
28,695
668
10,157
7,109
15,832
0
W
20,806
2,222
1,738
939
9,522
6,136
1,919
8,001
1,521
56,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,522
Gold Earned
55,167
129
Minions Killed
144
0
Camps Cleared
0
1,098,497
Distance Traveled
1,267,771
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,942
639
20
1
0
278,338
0
L
Kukulkan
8,790
628
25
2
0
189,827
0
W
Hera
10,231
731
31
2
0
225,564
0
L
Cthulhu
9,050
646
34
2
0
223,501
2
L
Ganesha
8,532
609
1
0
0
205,903
2
L
Ra
9,208
658
49
4
0
200,928
0
W
Horus
10,122
723
2
0
0
246,159
2
W
Sol
11,746
839
28
2
0
292,539
0
W
Khepri
11,438
817
16
1
0
253,588
0
W
Zeus
11,630
831
67
5
0
249,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role