Player Matchup

Hel
Hel
Dr Breadbin PHD
Hel
Level 129
God Stats
4W - 2L
1,553 SR
Queue Stats
234W - 197L
1,545 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
I Valyria I
Ah Muzen Cab
Level 18
God Stats
1W - 1L
1,276 SR
Queue Stats
30W - 14L
1,604 Elo+
Party 1
Chaac
Chaac
Joejoe9656
Chaac
Level 100
God Stats
2W - 0L
1,786 SR
Queue Stats
19W - 14L
1,560 Elo+
Party 1
Tyr
Tyr
Sir Pickleworth
Tyr
Level 148
God Stats
7W - 6L
1,478 SR
Queue Stats
285W - 240L
1,522 Elo+
Party 1
Discordia
Discordia
xRAXXAR
Discordia
Level 152
God Stats
6W - 3L
1,699 SR
Queue Stats
298W - 295L
1,463 Elo+
Solo
Team Averages
Level 109
1,558 SR
1,539 Elo+

VS

Team Averages
Level 75
1,500 SR
1,444 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
 
Ganesha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Boni43
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,275 Elo+
Party 2
Khepri
Khepri
TmasterzT
Khepri
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,367 Elo+
Party 2
Aphrodite
Aphrodite
olyrash
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 15
10,563
660
17,535
21,506
15,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Muzen Cab
I Valyria I
Ah Muzen Cab
19
4 / 1 / 11
11,263
704
33,936
14,450
10,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
18
3 / 3 / 16
10,892
681
24,449
33,973
45,474
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
7 / 1 / 13
11,482
718
17,756
24,154
37,328
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Discordia
xRAXXAR
Discordia
17
5 / 3 / 11
10,782
674
26,995
13,832
8,651
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
4 / 4 / 3
10,829
677
30,629
24,066
15,679
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
 
Ganesha
18
0 / 6 / 9
10,777
674
15,859
34,497
53,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Boni43
Nemesis
15
0 / 5 / 8
9,601
600
10,486
24,794
26,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
TmasterzT
Khepri
17
2 / 3 / 4
10,442
653
14,653
30,795
42,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
olyrash
Aphrodite
16
3 / 3 / 5
9,980
624
15,823
21,747
18,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
38
21
Kills
9
10
Deaths
21
66
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
4
3
1.38
L
Ganesha
 
Ganesha
0
6
9
0.75
L
Nemesis
Boni43
Nemesis
0
5
8
0.8
W
2
2
15
4.75
W
Ah Muzen Cab
I Valyria I
Ah Muzen Cab
4
1
11
9.5
W
Chaac
3
3
16
3.67
W
7
1
13
13.5
L
Khepri
TmasterzT
Khepri
2
3
4
1.33
L
Aphrodite
olyrash
Aphrodite
3
3
5
1.83
W
Discordia
xRAXXAR
Discordia
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,671
Damage
87,450
107,915
Taken
135,899
117,488
Mitigated
157,594
58,373
Healing
64,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
30,629
11,115
1,254
5,577
24,066
15,679
1,865
7,544
16,522
0
53,141
L
Ganesha
 
Ganesha
15,859
3,401
3,995
7,565
34,497
53,750
410
9,528
24,969
26,997
0
L
Nemesis
Boni43
Nemesis
10,486
4,187
2,176
3,704
24,794
26,738
126
7,489
17,305
0
18,257
W
17,535
816
20,775
12,787
21,506
15,947
484
11,364
10,142
28,202
0
W
Ah Muzen Cab
I Valyria I
Ah Muzen Cab
33,936
14,001
1,279
2,783
14,450
10,088
3,336
4,422
10,028
0
66,860
W
Chaac
24,449
2,043
3,109
8,260
33,973
45,474
443
14,235
19,738
0
38,923
W
17,756
1,800
2,840
5,771
24,154
37,328
2,365
10,166
13,988
0
26,353
L
Khepri
TmasterzT
Khepri
14,653
806
4,383
5,518
30,795
42,676
60
12,164
18,631
24,219
0
L
Aphrodite
olyrash
Aphrodite
15,823
4,085
18,325
11,549
21,747
18,751
379
7,805
13,942
34,319
0
W
Discordia
xRAXXAR
Discordia
26,995
2,130
252
517
13,832
8,651
1,231
6,148
7,684
44,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,982
Gold Earned
51,629
174
Minions Killed
171
0
Camps Cleared
0
1,574,416
Distance Traveled
1,470,755
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,829
677
76
5
0
265,090
0
L
Ganesha
10,777
674
0
0
0
296,239
1
L
Nemesis
9,601
600
25
2
0
307,089
0
W
Hel
10,563
660
21
1
0
343,504
0
W
Ah Muzen Cab
11,263
704
66
4
0
303,327
0
W
Chaac
10,892
681
27
2
0
298,544
1
W
Tyr
11,482
718
19
1
0
347,953
0
L
Khepri
10,442
653
24
2
0
319,867
0
L
Aphrodite
9,980
624
46
3
0
282,470
0
W
Discordia
10,782
674
41
3
0
281,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role