Player Matchup

Medusa
Medusa
Billmacia
Medusa
Level 128
God Stats
4W - 3L
1,648 SR
Queue Stats
204W - 180L
1,602 Elo+
Solo
Ah Puch
Ah Puch
Gompi11
Ah Puch
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 21L
1,679 Elo+
Solo
Ravana
Ravana
metadrastico_22
Ravana
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 307L
1,510 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
namechanged9758
Morgan Le Fay
Level 13
God Stats
2W - 5L
1,556 SR
Queue Stats
13W - 12L
1,585 Elo+
Solo
Hercules
Hercules
upperlemons
Hercules
Level 121
God Stats
75W - 66L
1,575 SR
Queue Stats
146W - 123L
1,535 Elo+
Solo
Team Averages
Level 73
1,556 SR
1,582 Elo+

VS

Team Averages
Level 97
1,481 SR
1,496 Elo+
Ao Kuang
Ao Kuang
EMANITOBRAVO10
Ao Kuang
Level 104
God Stats
6W - 1L
1,798 SR
Queue Stats
297W - 270L
1,609 Elo+
Solo
Maui
Maui
GetEm 5cy11a
Maui
Level 143
God Stats
4W - 0L
1,436 SR
Queue Stats
174W - 152L
1,511 Elo+
Party 1
Nike
Nike
GetEm Knight
Nike
Level 159
God Stats
1W - 2L
1,421 SR
Queue Stats
116W - 98L
1,572 Elo+
Party 1
Skadi
Skadi
Sacredchaos3750
Skadi
Level 57
God Stats
33W - 44L
1,471 SR
Queue Stats
93W - 148L
1,426 Elo+
Solo
Danzaburou
Danzaburou
Trickygunner475
Danzaburou
Level 24
God Stats
1W - 1L
1,279 SR
Queue Stats
7W - 9L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Billmacia
Medusa
14
0 / 1 / 0
7,573
688
5,450
5,623
2,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Gompi11
Ah Puch
14
0 / 2 / 2
7,432
676
7,574
7,238
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 5 / 1
7,459
678
4,092
9,956
5,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
namechanged9758
Morgan Le Fay
14
2 / 2 / 0
7,861
715
5,406
8,231
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
upperlemons
Hercules
14
2 / 4 / 2
7,471
679
4,996
12,601
10,387
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
8 / 0 / 4
8,918
811
10,737
12,389
6,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
3 / 2 / 8
8,602
782
4,004
9,853
10,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 1 / 6
7,915
720
6,382
8,309
7,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 0 / 3
7,651
696
4,865
4,454
1,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Trickygunner475
Danzaburou
15
0 / 1 / 9
7,973
725
10,476
8,657
4,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
14
14
Deaths
4
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
Billmacia
Medusa
0
1
0
0
W
Ao Kuang
8
0
4
10
W
3
2
8
3.5
W
2
1
6
5
L
Ah Puch
Gompi11
Ah Puch
0
2
2
0.5
W
1
0
3
2.5
W
Danzaburou
Trickygunner475
Danzaburou
0
1
9
4.5
L
0
5
1
0.1
L
Morgan Le Fay
namechanged9758
Morgan Le Fay
2
2
0
1
L
Hercules
upperlemons
Hercules
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,518
Damage
36,464
43,649
Taken
43,662
26,425
Mitigated
30,367
7,170
Healing
10,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Billmacia
Medusa
5,450
2,477
0
444
5,623
2,649
399
1,409
4,134
0
29,127
W
Ao Kuang
10,737
2,775
0
4,819
12,389
6,917
0
3,007
9,249
33,390
0
W
4,004
426
0
2,188
9,853
10,252
0
3,754
5,932
12,302
0
W
6,382
299
0
1,308
8,309
7,134
0
1,338
6,971
3,359
19,769
L
Ah Puch
Gompi11
Ah Puch
7,574
602
0
837
7,238
4,548
0
1,766
5,375
34,025
0
W
4,865
1,066
0
0
4,454
1,834
888
1,085
3,327
0
29,306
W
Danzaburou
Trickygunner475
Danzaburou
10,476
2,627
0
1,841
8,657
4,230
335
3,796
4,734
0
44,380
L
4,092
1,269
0
654
9,956
5,321
254
4,028
5,797
0
25,436
L
Morgan Le Fay
namechanged9758
Morgan Le Fay
5,406
417
0
1,961
8,231
3,520
0
2,471
5,643
23,846
0
L
Hercules
upperlemons
Hercules
4,996
948
0
3,274
12,601
10,387
0
5,794
6,625
0
7,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,796
Gold Earned
41,059
221
Minions Killed
244
0
Camps Cleared
0
1,037,890
Distance Traveled
1,174,619
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,573
688
63
6
0
215,214
3
W
Ao Kuang
8,918
811
54
5
0
260,370
4
W
Maui
8,602
782
24
2
0
237,596
0
W
Nike
7,915
720
37
3
0
249,460
1
L
Ah Puch
7,432
676
67
6
0
230,629
2
W
Skadi
7,651
696
59
5
0
223,691
1
W
Danzaburou
7,973
725
70
6
0
203,502
0
L
Ravana
7,459
678
43
4
0
208,891
2
L
Morgan Le Fay
7,861
715
43
4
0
207,475
5
L
Hercules
7,471
679
5
0
0
175,681
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role