Player Matchup

Osiris
Osiris
ElPincioRosso
Osiris
Level 119
God Stats
6W - 6L
1,493 SR
Queue Stats
617W - 632L
1,416 Elo+
Solo
Nu Wa
Nu Wa
Malalaya
Nu Wa
Level 160
God Stats
4W - 0L
1,755 SR
Queue Stats
86W - 107L
1,443 Elo+
Solo
Bacchus
Bacchus
Obic_Wan
Bacchus
Level 83
God Stats
1W - 2L
1,243 SR
Queue Stats
280W - 234L
1,503 Elo+
Solo
Horus
Horus
SmokyWoIf
Horus
Level 122
God Stats
1W - 3L
1,111 SR
Queue Stats
276W - 274L
1,412 Elo+
Solo
Da Ji
Da Ji
vestre94
Da Ji
Level 108
God Stats
2W - 1L
1,528 SR
Queue Stats
66W - 76L
1,412 Elo+
Solo
Team Averages
Level 118
1,426 SR
1,437 Elo+

VS

Team Averages
Level 89
1,488 SR
1,386 Elo+
Merlin
Merlin
Bełwan
Merlin
Level 149
God Stats
1W - 4L
1,266 SR
Queue Stats
238W - 262L
1,487 Elo+
Solo
Sol
Sol
DueDilligence
Sol
Level 109
God Stats
1W - 1L
1,553 SR
Queue Stats
43W - 35L
1,454 Elo+
Solo
Camazotz
Camazotz
SwipeShock
Camazotz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,245 Elo+
Party 1
Terra
Terra
apelsin521
Terra
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,321 Elo+
Party 1
Medusa
Medusa
nmsvenin
Medusa
Level 127
God Stats
2W - 3L
1,623 SR
Queue Stats
578W - 597L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 13
10,825
722
10,221
21,717
23,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
Malalaya
Nu Wa
20
7 / 2 / 8
11,587
772
27,669
11,728
5,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Obic_Wan
Bacchus
18
5 / 2 / 11
11,085
739
11,567
19,727
35,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
SmokyWoIf
Horus
15
2 / 4 / 9
9,340
623
11,503
19,729
24,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Da Ji
vestre94
Da Ji
14
3 / 5 / 10
9,227
615
13,040
14,380
8,422
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bełwan
Merlin
18
2 / 4 / 7
9,820
655
17,205
11,322
5,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
3 / 1 / 4
10,082
672
17,708
15,559
7,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
SwipeShock
Camazotz
14
2 / 7 / 5
9,306
620
10,098
21,138
11,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
14
0 / 3 / 7
8,934
596
5,122
15,584
15,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
nmsvenin
Medusa
17
5 / 6 / 4
10,160
677
18,764
14,845
6,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
39
21
Kills
12
14
Deaths
21
51
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bełwan
Merlin
2
4
7
1.38
L
3
1
4
5
W
4
1
13
10.5
W
Nu Wa
Malalaya
Nu Wa
7
2
8
5.5
W
Bacchus
Obic_Wan
Bacchus
5
2
11
5.25
W
Horus
SmokyWoIf
Horus
2
4
9
1.63
L
Camazotz
SwipeShock
Camazotz
2
7
5
0.64
L
Terra
0
3
7
1.17
L
Medusa
nmsvenin
Medusa
5
6
4
1.17
W
Da Ji
vestre94
Da Ji
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,000
Damage
68,897
87,281
Taken
78,448
97,737
Mitigated
46,060
46,618
Healing
32,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bełwan
Merlin
17,205
1,318
1,807
1,795
11,322
5,056
0
6,296
4,981
48,117
0
L
17,708
3,721
2,002
7,736
15,559
7,695
0
7,571
7,790
52,868
0
W
10,221
3,515
8,073
8,146
21,717
23,548
366
10,326
11,391
0
18,149
W
Nu Wa
Malalaya
Nu Wa
27,669
11,079
1,969
1,085
11,728
5,371
2,307
5,414
6,314
63,335
0
W
Bacchus
Obic_Wan
Bacchus
11,567
1,809
2,208
3,778
19,727
35,678
230
9,240
10,487
22,432
0
W
Horus
SmokyWoIf
Horus
11,503
6,372
9,025
7,788
19,729
24,718
82
8,129
11,600
0
14,892
L
Camazotz
SwipeShock
Camazotz
10,098
2,454
0
4,684
21,138
11,419
0
11,312
9,535
0
16,382
L
Terra
5,122
545
6,851
4,148
15,584
15,567
0
6,988
8,279
11,795
0
L
Medusa
nmsvenin
Medusa
18,764
6,387
2,576
1,095
14,845
6,323
0
7,069
7,597
0
32,554
W
Da Ji
vestre94
Da Ji
13,040
1,348
3,311
1,235
14,380
8,422
545
6,926
7,454
0
18,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,064
Gold Earned
48,302
141
Minions Killed
188
0
Camps Cleared
0
1,299,001
Distance Traveled
1,354,501
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,820
655
54
4
0
262,886
0
L
Sol
10,082
672
80
5
0
273,719
0
W
Osiris
10,825
722
15
1
0
282,792
1
W
Nu Wa
11,587
772
77
5
0
259,944
0
W
Bacchus
11,085
739
22
1
0
270,386
0
W
Horus
9,340
623
11
1
0
214,919
0
L
Camazotz
9,306
620
10
1
0
254,339
0
L
Terra
8,934
596
18
1
0
288,488
0
L
Medusa
10,160
677
26
2
0
275,069
1
W
Da Ji
9,227
615
16
1
0
270,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role