Player Matchup

Anubis
Anubis
FFreaX
Anubis
Level 154
God Stats
0W - 3L
1,461 SR
Queue Stats
155W - 152L
1,576 Elo+
Party 1
Izanami
Izanami
Highsenbong
Izanami
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,386 Elo+
Solo
Sobek
Sobek
longrichard6969
Sobek
Level 75
God Stats
1W - 3L
1,459 SR
Queue Stats
44W - 25L
1,660 Elo+
Party 1
Team Averages
Level 124
1,473 SR
1,541 Elo+

VS

Team Averages
Level 119
1,573 SR
1,594 Elo+
Bacchus
Bacchus
 
Bacchus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DragonPasta
Anhur
Level 140
God Stats
13W - 7L
1,719 SR
Queue Stats
718W - 300L
1,782 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FFreaX
Anubis
12
2 / 6 / 0
7,352
735
2,939
12,064
5,340
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Highsenbong
Izanami
8
0 / 2 / 1
5,930
593
4,862
6,226
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 4 / 1
6,941
694
3,664
16,619
13,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 1 / 11
8,390
839
6,111
9,207
12,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
 
Kukulkan
13
0 / 1 / 10
7,411
741
9,074
4,389
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
11 / 0 / 1
9,757
976
16,434
5,442
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
12
12
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
11
6.5
W
Kukulkan
 
Kukulkan
0
1
10
5
W
11
0
1
11.5
L
Anubis
FFreaX
Anubis
2
6
0
0.33
L
Izanami
Highsenbong
Izanami
0
2
1
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,465
Damage
31,619
34,909
Taken
19,038
20,178
Mitigated
16,104
9,732
Healing
5,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,111
888
0
2,048
9,207
12,202
0
2,484
6,723
16,734
0
W
Kukulkan
 
Kukulkan
9,074
1,594
0
429
4,389
1,865
849
2,057
2,332
27,268
0
W
16,434
8,003
0
2,602
5,442
2,037
624
2,092
3,350
0
55,767
L
Anubis
FFreaX
Anubis
2,939
0
0
3,566
12,064
5,340
0
3,947
8,117
38,338
0
L
Izanami
Highsenbong
Izanami
4,862
3,272
0
1,041
6,226
1,746
0
1,508
4,718
0
13,732
L
3,664
259
290
4,835
16,619
13,092
0
9,750
6,869
10,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,223
Gold Earned
25,558
110
Minions Killed
138
0
Camps Cleared
0
488,402
Distance Traveled
602,362
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,390
839
12
1
0
212,403
1
W
Kukulkan
7,411
741
47
5
0
197,925
4
W
Anhur
9,757
976
79
8
0
192,034
5
L
Anubis
7,352
735
78
8
0
156,724
1
L
Izanami
5,930
593
23
2
0
129,648
2
L
Sobek
6,941
694
9
1
0
202,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role