Player Matchup

Ymir
Ymir
Vetery
Ymir
Level 67
God Stats
6W - 1L
1,612 SR
Queue Stats
181W - 168L
1,450 Elo+
Party 1
Cliodhna
Cliodhna
Vnsavele
Cliodhna
Level 82
God Stats
1W - 0L
1,817 SR
Queue Stats
171W - 136L
1,515 Elo+
Party 1
Ra
Ra
jahodka28
Ra
Level 28
God Stats
2W - 3L
1,546 SR
Queue Stats
142W - 142L
1,467 Elo+
Solo
Merlin
Merlin
pref
Merlin
Level 148
God Stats
2W - 0L
1,739 SR
Queue Stats
178W - 177L
1,462 Elo+
Solo
Sobek
Sobek
trueno0b
Sobek
Level 160
God Stats
2W - 4L
1,231 SR
Queue Stats
485W - 446L
1,565 Elo+
Solo
Team Averages
Level 97
1,589 SR
1,492 Elo+

VS

Team Averages
Level 66
1,570 SR
1,462 Elo+
Terra
Terra
Darksayx3
Terra
Level 109
God Stats
3W - 3L
1,549 SR
Queue Stats
175W - 173L
1,531 Elo+
Solo
Freya
Freya
NecroSkell
Freya
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,249 Elo+
Solo
Nu Wa
Nu Wa
Pikls
Nu Wa
Level 88
God Stats
8W - 1L
2,025 SR
Queue Stats
242W - 270L
1,436 Elo+
Solo
Danzaburou
Danzaburou
Slotar
Danzaburou
Level 87
God Stats
0W - 2L
1,276 SR
Queue Stats
115W - 90L
1,571 Elo+
Solo
Nemesis
Nemesis
Wiildon
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Vetery
Ymir
15
1 / 0 / 16
8,786
879
4,413
9,360
10,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
Vnsavele
Cliodhna
16
11 / 0 / 9
9,504
950
17,109
8,877
4,654
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 1 / 14
8,550
855
9,306
6,490
3,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
pref
Merlin
15
3 / 1 / 14
8,159
816
8,390
6,740
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
trueno0b
Sobek
13
2 / 3 / 16
7,864
786
6,053
13,656
16,294
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Darksayx3
Terra
14
0 / 2 / 5
7,532
753
4,552
11,339
13,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
10
1 / 6 / 3
6,594
659
5,698
9,876
5,316
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
Pikls
Nu Wa
15
1 / 3 / 3
7,929
793
11,585
6,813
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Slotar
Danzaburou
13
1 / 3 / 4
6,913
691
9,041
7,424
3,748
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
Wiildon
Nemesis
11
2 / 7 / 3
7,268
727
5,849
13,844
9,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
23
21
Kills
5
5
Deaths
21
69
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
Darksayx3
Terra
0
2
5
1.25
L
Freya
1
6
3
0.42
L
Nu Wa
Pikls
Nu Wa
1
3
3
0.83
L
Danzaburou
Slotar
Danzaburou
1
3
4
1
W
Ymir
Vetery
Ymir
1
0
16
9
W
Cliodhna
Vnsavele
Cliodhna
11
0
9
15.5
L
Nemesis
Wiildon
Nemesis
2
7
3
0.5
W
4
1
14
11
W
Merlin
pref
Merlin
3
1
14
10
W
Sobek
trueno0b
Sobek
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,271
Damage
36,725
45,123
Taken
49,296
37,916
Mitigated
36,266
27,947
Healing
13,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Darksayx3
Terra
4,552
405
2,836
4,030
11,339
13,829
0
7,741
3,357
7,365
0
L
Freya
5,698
1,692
139
1,258
9,876
5,316
0
5,368
4,342
9,601
0
L
Nu Wa
Pikls
Nu Wa
11,585
2,925
1,254
569
6,813
3,470
0
4,490
2,238
35,877
0
L
Danzaburou
Slotar
Danzaburou
9,041
552
600
1,264
7,424
3,748
0
3,490
3,797
0
16,513
W
Ymir
Vetery
Ymir
4,413
712
1,476
1,944
9,360
10,559
363
4,210
5,150
12,211
0
W
Cliodhna
Vnsavele
Cliodhna
17,109
2,458
3,799
2,342
8,877
4,654
1,120
4,800
4,077
0
26,222
L
Nemesis
Wiildon
Nemesis
5,849
3,013
945
1,051
13,844
9,903
0
6,238
7,400
0
7,353
W
9,306
1,078
8,519
3,087
6,490
3,298
923
3,190
3,300
31,261
0
W
Merlin
pref
Merlin
8,390
755
850
1,375
6,740
3,111
1,168
4,091
2,649
23,971
0
W
Sobek
trueno0b
Sobek
6,053
703
943
3,612
13,656
16,294
332
5,544
8,112
9,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,863
Gold Earned
36,236
131
Minions Killed
93
0
Camps Cleared
0
960,400
Distance Traveled
927,915
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,532
753
6
1
0
202,218
3
L
Freya
6,594
659
6
1
0
141,888
1
L
Nu Wa
7,929
793
61
6
0
186,867
4
L
Danzaburou
6,913
691
16
2
0
210,514
0
W
Ymir
8,786
879
17
2
0
199,289
0
W
Cliodhna
9,504
950
17
2
0
217,104
0
L
Nemesis
7,268
727
4
0
0
186,428
0
W
Ra
8,550
855
49
5
0
181,576
0
W
Merlin
8,159
816
34
3
0
193,377
0
W
Sobek
7,864
786
14
1
0
169,054
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role