Player Matchup

Sobek
Sobek
GoLdEn_FOKX
Sobek
Level 148
God Stats
9W - 0L
1,927 SR
Queue Stats
165W - 56L
1,840 Elo+
Party 1
Zeus
Zeus
Oxsnipz
Zeus
Level 17
God Stats
2W - 0L
1,787 SR
Queue Stats
50W - 3L
1,939 Elo+
Party 1
Mercury
Mercury
Perturb97
Mercury
Level 28
God Stats
8W - 2L
1,674 SR
Queue Stats
131W - 28L
1,860 Elo+
Party 1
Team Averages
Level 64
1,796 SR
1,880 Elo+

VS

Team Averages
Level 71
1,469 SR
1,335 Elo+
Sol
Sol
Alvar-06K
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,325 Elo+
Party 2
Cthulhu
Cthulhu
S1m0ncete-12
Cthulhu
Level 86
God Stats
1W - 1L
1,425 SR
Queue Stats
6W - 11L
1,312 Elo+
Party 2
Chaac
Chaac
XxAleex-_-007xX
Chaac
Level 26
God Stats
3W - 6L
1,482 SR
Queue Stats
3W - 7L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 15
9,145
915
6,346
12,571
15,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
Oxsnipz
Zeus
15
16 / 1 / 6
10,044
1,004
22,811
7,321
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Perturb97
Mercury
13
2 / 2 / 14
7,849
785
8,435
7,869
5,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
6,487
649
5,825
12,433
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
S1m0ncete-12
Cthulhu
9
0 / 9 / 1
6,224
622
5,533
16,154
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 8 / 1
6,797
680
6,733
15,085
9,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
22
Kills
1
3
Deaths
22
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
4
0
15
11.5
W
Zeus
Oxsnipz
Zeus
16
1
6
19
W
Mercury
Perturb97
Mercury
2
2
14
4.5
L
Cthulhu
S1m0ncete-12
Cthulhu
0
9
1
0.06
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,592
Damage
18,091
27,761
Taken
43,672
24,401
Mitigated
25,277
9,445
Healing
6,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,825
2,118
0
2,707
12,433
4,282
0
8,585
3,641
17,779
1,579
W
6,346
1,020
0
5,216
12,571
15,413
226
4,760
7,811
16,772
0
W
Zeus
Oxsnipz
Zeus
22,811
6,351
0
2,732
7,321
3,484
2,073
3,984
3,337
53,370
0
W
Mercury
Perturb97
Mercury
8,435
3,616
0
1,497
7,869
5,504
618
2,294
5,575
0
28,630
L
Cthulhu
S1m0ncete-12
Cthulhu
5,533
1,039
404
870
16,154
11,309
0
10,316
5,499
15,894
0
L
6,733
1,565
92
2,650
15,085
9,686
0
10,271
4,537
0
14,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,038
Gold Earned
19,508
133
Minions Killed
79
0
Camps Cleared
0
543,432
Distance Traveled
460,212
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,487
649
36
4
0
149,387
0
W
Sobek
9,145
915
18
2
0
205,710
1
W
Zeus
10,044
1,004
69
7
0
158,689
4
W
Mercury
7,849
785
46
5
0
179,033
3
L
Cthulhu
6,224
622
19
2
0
152,364
0
L
Chaac
6,797
680
24
2
0
158,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role