Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Flyingscottsman
Hachiman
Level 160
God Stats
0W - 1L
1,168 SR
Queue Stats
38W - 30L
1,592 Elo+
Party 1
Merlin
Merlin
KingSmith99
Merlin
Level 127
God Stats
0W - 1L
1,780 SR
Queue Stats
15W - 17L
1,520 Elo+
Party 1
Tyr
Tyr
Merdiso
Tyr
Level 149
God Stats
0W - 1L
1,475 SR
Queue Stats
94W - 106L
1,476 Elo+
Solo
Artio
Artio
Tipsybear
Artio
Level 105
God Stats
53W - 39L
1,603 SR
Queue Stats
219W - 213L
1,515 Elo+
Party 2
Team Averages
Level 137
1,505 SR
1,521 Elo+

VS

Team Averages
Level 136
1,477 SR
1,537 Elo+
Vulcan
Vulcan
 
Vulcan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Kaninkarl
Rama
Level 125
God Stats
3W - 1L
1,786 SR
Queue Stats
29W - 14L
1,571 Elo+
Solo
Sylvanus
Sylvanus
MrChoci
Sylvanus
Level 107
God Stats
5W - 8L
1,293 SR
Queue Stats
654W - 646L
1,539 Elo+
Solo
Chaac
Chaac
Pumbahazir
Chaac
Level 158
God Stats
6W - 7L
1,491 SR
Queue Stats
976W - 960L
1,525 Elo+
Solo
Ne Zha
Ne Zha
Tropicaal
Ne Zha
Level 159
God Stats
3W - 7L
1,313 SR
Queue Stats
46W - 50L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 1 / 0
5,122
512
3,681
9,165
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
9
1 / 1 / 0
5,255
526
5,928
7,768
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
10
0 / 3 / 0
5,520
552
2,825
4,805
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tyr
9
0 / 2 / 0
5,390
539
3,048
9,855
5,535
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
Tipsybear
Artio
8
0 / 1 / 0
4,972
497
680
10,399
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 0 / 1
6,023
602
5,474
2,900
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
10
2 / 1 / 0
6,040
604
5,659
6,895
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
MrChoci
Sylvanus
9
1 / 0 / 5
5,356
536
5,694
7,815
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Chaac
12
3 / 0 / 0
6,495
650
6,606
7,005
3,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Tropicaal
Ne Zha
11
1 / 0 / 3
5,971
597
3,172
7,509
2,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
8
8
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
1
0
0
W
Vulcan
 
Vulcan
1
0
1
1.5
L
Hachiman
1
1
0
1
W
Rama
2
1
0
2
L
Merlin
0
3
0
0
L
Tyr
0
2
0
0
W
Sylvanus
MrChoci
Sylvanus
1
0
5
3.5
W
Chaac
3
0
0
3
L
Artio
Tipsybear
Artio
0
1
0
0
W
Ne Zha
Tropicaal
Ne Zha
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,162
Damage
26,605
41,992
Taken
32,124
18,340
Mitigated
14,672
14,832
Healing
14,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,681
573
0
3,853
9,165
3,621
0
1,197
7,891
0
33,980
W
Vulcan
 
Vulcan
5,474
1,815
0
600
2,900
1,225
0
1,552
1,348
44,311
0
L
Hachiman
5,928
3,163
0
3,417
7,768
2,207
0
1,643
6,125
0
36,275
W
Rama
5,659
4,415
0
3,843
6,895
2,260
0
172
6,723
0
42,342
L
Merlin
2,825
216
0
250
4,805
1,868
0
2,463
2,342
41,176
0
L
Tyr
3,048
716
0
3,330
9,855
5,535
0
59
9,106
0
34,789
W
Sylvanus
MrChoci
Sylvanus
5,694
2,371
1,078
2,518
7,815
4,527
16
1,342
6,473
17,999
9,407
W
Chaac
6,606
2,290
0
4,862
7,005
3,989
0
0
7,005
0
46,888
L
Artio
Tipsybear
Artio
680
0
579
3,403
10,399
5,109
0
4,855
5,544
12,598
0
W
Ne Zha
Tropicaal
Ne Zha
3,172
1,062
0
1,324
7,509
2,671
0
439
7,070
0
49,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,259
Gold Earned
29,885
323
Minions Killed
396
0
Camps Cleared
0
1,012,461
Distance Traveled
1,056,323
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,122
512
76
8
0
225,926
2
W
Vulcan
6,023
602
91
9
0
225,634
6
L
Hachiman
5,255
526
72
7
0
176,154
1
W
Rama
6,040
604
75
8
0
190,419
2
L
Merlin
5,520
552
90
9
0
191,657
4
L
Tyr
5,390
539
65
7
0
207,473
3
W
Sylvanus
5,356
536
48
5
0
204,909
1
W
Chaac
6,495
650
92
9
0
214,822
1
L
Artio
4,972
497
20
2
0
211,251
4
W
Ne Zha
5,971
597
90
9
0
220,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role