Player Matchup

Ishtar
Ishtar
Ahkirra
Ishtar
Level 42
God Stats
5W - 10L
1,524 SR
Queue Stats
48W - 68L
1,420 Elo+
Solo
Athena
Athena
Incazz_Nero
Athena
Level 81
God Stats
118W - 108L
1,417 SR
Queue Stats
222W - 249L
1,340 Elo+
Party 2
Hel
Hel
Lore78L
Hel
Level 48
God Stats
12W - 7L
1,502 SR
Queue Stats
114W - 135L
1,341 Elo+
Party 2
Erlang Shen
Erlang Shen
Saber9824
Erlang Shen
Level 49
God Stats
10W - 13L
1,446 SR
Queue Stats
59W - 111L
1,335 Elo+
Solo
Ares
Ares
Thiagone13
Ares
Level 8
God Stats
3W - 5L
1,417 SR
Queue Stats
7W - 12L
1,243 Elo+
Party 2
Team Averages
Level 46
1,461 SR
1,336 Elo+

VS

Team Averages
Level 102
1,529 SR
1,411 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
EatMacaque
Horus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 33L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
flaccidfalcon922
Kukulkan
Level 20
God Stats
8W - 5L
1,555 SR
Queue Stats
46W - 42L
1,422 Elo+
Party 1
Arachne
Arachne
isuk8ro
Arachne
Level 128
God Stats
22W - 13L
1,592 SR
Queue Stats
144W - 133L
1,435 Elo+
Party 1
Xing Tian
Xing Tian
temp-159028
Xing Tian
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 60L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ahkirra
Ishtar
13
0 / 0 / 1
7,489
441
7,994
11,027
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
14
1 / 2 / 3
8,326
490
7,938
11,362
11,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hel
15
4 / 1 / 2
9,296
547
9,263
9,753
3,933
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
Saber9824
Erlang Shen
13
2 / 4 / 2
8,087
476
5,686
14,417
8,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 1 / 1
7,755
456
4,033
12,226
11,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 1 / 0
7,994
470
9,053
8,124
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
13
2 / 2 / 4
8,923
525
6,943
13,489
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
1 / 2 / 1
9,246
544
7,357
8,910
3,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
isuk8ro
Arachne
15
4 / 2 / 3
9,180
540
7,826
14,717
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
temp-159028
Xing Tian
12
0 / 1 / 1
7,724
454
5,709
14,851
12,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
8
Kills
8
8
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
0
1
L
Ishtar
Ahkirra
Ishtar
0
0
1
0.5
W
Horus
2
2
4
2
L
Athena
1
2
3
1.25
L
Hel
4
1
2
5
L
Erlang Shen
Saber9824
Erlang Shen
2
4
2
0.75
L
1
1
1
1.5
W
1
2
1
0.75
W
Arachne
isuk8ro
Arachne
4
2
3
2.75
W
Xing Tian
temp-159028
Xing Tian
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,914
Damage
36,888
58,785
Taken
60,091
40,160
Mitigated
36,084
17,789
Healing
20,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,053
6,927
0
4,063
8,124
3,268
889
2,723
5,401
0
62,248
L
Ishtar
Ahkirra
Ishtar
7,994
3,536
0
4,291
11,027
4,389
0
1,334
9,653
0
68,511
W
Horus
6,943
3,184
436
3,419
13,489
10,228
1,182
5,338
8,151
0
56,722
L
Athena
7,938
1,681
0
2,985
11,362
11,760
0
2,522
8,104
50,648
4,455
L
Hel
9,263
821
465
4,659
9,753
3,933
0
3,762
5,791
75,264
0
L
Erlang Shen
Saber9824
Erlang Shen
5,686
2,944
0
3,326
14,417
8,300
0
2,065
12,065
0
62,070
L
4,033
98
0
2,063
12,226
11,778
0
2,235
9,855
34,372
0
W
7,357
492
0
559
8,910
3,974
0
6,502
2,408
72,465
0
W
Arachne
isuk8ro
Arachne
7,826
5,192
0
5,436
14,717
6,216
0
2,247
12,470
0
87,128
W
Xing Tian
temp-159028
Xing Tian
5,709
403
849
5,634
14,851
12,398
261
4,237
10,614
22,730
2,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,953
Gold Earned
43,067
495
Minions Killed
538
0
Camps Cleared
0
1,653,512
Distance Traveled
1,672,478
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,994
470
124
7
0
309,812
2
L
Ishtar
7,489
441
102
6
0
303,418
0
W
Horus
8,923
525
113
7
0
332,696
1
L
Athena
8,326
490
106
6
0
357,582
1
L
Hel
9,296
547
124
7
0
319,561
4
L
Erlang Shen
8,087
476
110
6
0
360,063
3
L
Ares
7,755
456
53
3
0
312,888
3
W
Kukulkan
9,246
544
161
9
0
331,055
1
W
Arachne
9,180
540
115
7
0
364,872
1
W
Xing Tian
7,724
454
25
1
0
334,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role