Player Matchup

Bacchus
Bacchus
Chazkyun
Bacchus
Level 155
God Stats
4W - 0L
1,891 SR
Queue Stats
291W - 98L
1,890 Elo+
Party 1
Sol
Sol
Slayrz
Sol
Level 138
God Stats
66W - 37L
1,708 SR
Queue Stats
365W - 197L
1,692 Elo+
Party 1
Skadi
Skadi
dirtyhobo1
Skadi
Level 145
God Stats
13W - 4L
1,769 SR
Queue Stats
311W - 166L
1,694 Elo+
Party 1
Team Averages
Level 146
1,789 SR
1,759 Elo+

VS

Team Averages
Level 63
1,601 SR
1,488 Elo+
Chernobog
Chernobog
Cyrilos
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,499 Elo+
Party 2
Ganesha
Ganesha
DyingLight2002
Ganesha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,507 Elo+
Party 2
He Bo
He Bo
Simelc
He Bo
Level 55
God Stats
1W - 1L
1,802 SR
Queue Stats
8W - 8L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chazkyun
Bacchus
15
6 / 2 / 12
10,802
900
9,353
16,558
20,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
Slayrz
Sol
17
9 / 1 / 9
10,463
872
16,313
12,030
4,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
13
4 / 2 / 11
9,044
754
11,176
8,845
3,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cyrilos
Chernobog
12
0 / 8 / 3
7,637
636
8,389
11,277
6,111
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 3
8,877
740
6,491
18,880
21,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
Simelc
He Bo
14
4 / 7 / 0
9,710
809
9,237
12,584
5,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
19
Kills
5
5
Deaths
19
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chazkyun
Bacchus
6
2
12
6
L
Chernobog
Cyrilos
Chernobog
0
8
3
0.19
L
1
4
3
0.63
L
He Bo
Simelc
He Bo
4
7
0
0.57
W
Sol
Slayrz
Sol
9
1
9
13.5
W
Skadi
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,842
Damage
24,117
37,433
Taken
42,741
28,850
Mitigated
33,190
18,265
Healing
4,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chazkyun
Bacchus
9,353
1,813
309
7,090
16,558
20,586
211
5,394
11,164
19,157
0
L
Chernobog
Cyrilos
Chernobog
8,389
4,756
0
429
11,277
6,111
0
7,547
3,730
0
28,826
L
6,491
1,043
0
2,465
18,880
21,276
0
11,926
6,954
22,021
0
L
He Bo
Simelc
He Bo
9,237
648
204
1,016
12,584
5,803
0
6,197
6,387
35,778
0
W
Sol
Slayrz
Sol
16,313
8,060
122
8,900
12,030
4,584
1,609
5,923
6,107
52,116
0
W
Skadi
11,176
5,302
0
1,844
8,845
3,680
1,878
4,448
4,397
0
46,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,309
Gold Earned
26,224
138
Minions Killed
122
0
Camps Cleared
0
607,304
Distance Traveled
567,620
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,802
900
11
1
0
227,251
0
L
Chernobog
7,637
636
46
4
0
164,722
2
L
Ganesha
8,877
740
2
0
0
215,078
2
L
He Bo
9,710
809
74
6
0
187,820
0
W
Sol
10,463
872
62
5
0
206,797
1
W
Skadi
9,044
754
65
5
0
173,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role