Player Matchup

Hun Batz
Hun Batz
Flamedevils
Hun Batz
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
LostNoFound
Yu Huang
Level 155
God Stats
2W - 1L
1,320 SR
Queue Stats
41W - 32L
1,496 Elo+
Party 1
Maui
Maui
PrototypeW
Maui
Level 147
God Stats
5W - 3L
1,754 SR
Queue Stats
31W - 24L
1,488 Elo+
Party 1
Team Averages
Level 108
1,525 SR
1,495 Elo+

VS

Team Averages
Level 51
1,423 SR
1,430 Elo+
Lancelot
Lancelot
RiZeoftheCLaM
Lancelot
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
bootidestroyer69
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
jhondtd
Baba Yaga
Level 41
God Stats
0W - 1L
1,270 SR
Queue Stats
26W - 59L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Flamedevils
Hun Batz
12
3 / 1 / 9
8,214
747
6,897
9,159
4,285
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
LostNoFound
Yu Huang
16
11 / 0 / 3
9,975
907
12,331
5,338
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 14
7,999
727
4,364
9,485
8,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
RiZeoftheCLaM
Lancelot
11
1 / 4 / 0
6,814
619
5,391
10,113
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
bootidestroyer69
Danzaburou
11
0 / 6 / 1
6,577
598
5,430
10,734
3,980
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
jhondtd
Baba Yaga
11
0 / 4 / 1
6,643
604
8,232
7,931
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Flamedevils
Hun Batz
3
1
9
7.5
W
Yu Huang
LostNoFound
Yu Huang
11
0
3
12.5
W
0
0
14
7
L
Lancelot
RiZeoftheCLaM
Lancelot
1
4
0
0.25
L
Danzaburou
bootidestroyer69
Danzaburou
0
6
1
0.08
L
Baba Yaga
jhondtd
Baba Yaga
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,592
Damage
19,053
23,982
Taken
28,778
15,284
Mitigated
11,408
2,680
Healing
3,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Flamedevils
Hun Batz
6,897
548
0
250
9,159
4,285
319
2,498
6,661
0
20,522
W
Yu Huang
LostNoFound
Yu Huang
12,331
987
0
0
5,338
2,348
210
2,025
3,313
55,542
0
W
4,364
1,128
917
1,513
9,485
8,651
0
3,733
5,752
16,389
4,086
L
Lancelot
RiZeoftheCLaM
Lancelot
5,391
554
0
709
10,113
4,165
0
4,891
5,222
0
23,307
L
Danzaburou
bootidestroyer69
Danzaburou
5,430
1,796
0
737
10,734
3,980
0
6,359
4,375
0
15,225
L
Baba Yaga
jhondtd
Baba Yaga
8,232
822
0
1,584
7,931
3,263
0
5,271
2,660
22,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,188
Gold Earned
20,034
156
Minions Killed
91
0
Camps Cleared
0
635,001
Distance Traveled
540,008
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,214
747
34
3
0
241,364
0
W
Yu Huang
9,975
907
87
8
0
192,109
1
W
Maui
7,999
727
35
3
0
201,528
0
L
Lancelot
6,814
619
39
4
0
194,728
0
L
Danzaburou
6,577
598
14
1
0
187,121
0
L
Baba Yaga
6,643
604
38
3
0
158,159
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role