Player Matchup

Janus
Janus
CarlosPro1
Janus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,649 Elo+
Party 1
Medusa
Medusa
SCVB
Medusa
Level 68
God Stats
1W - 0L
1,484 SR
Queue Stats
16W - 18L
1,512 Elo+
Party 1
Chaac
Chaac
vladan354
Chaac
Level 56
God Stats
1W - 1L
1,357 SR
Queue Stats
18W - 35L
1,345 Elo+
Solo
Team Averages
Level 62
1,447 SR
1,502 Elo+

VS

Team Averages
Level 68
1,556 SR
1,472 Elo+
Ymir
Ymir
Uncle1Putin
Ymir
Level 38
God Stats
1W - 1L
1,754 SR
Queue Stats
19W - 25L
1,325 Elo+
Party 2
Pele
Pele
guaninow
Pele
Level 159
God Stats
1W - 2L
1,413 SR
Queue Stats
129W - 161L
1,467 Elo+
Solo
Raijin
Raijin
wito821
Raijin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
5 / 1 / 6
10,114
778
11,375
6,960
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
SCVB
Medusa
15
5 / 2 / 8
10,311
793
16,675
13,866
5,563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
vladan354
Chaac
14
3 / 2 / 9
10,252
789
6,528
15,550
11,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
9,396
723
11,007
19,409
19,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
14
1 / 3 / 2
9,235
710
3,482
11,642
6,173
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
wito821
Raijin
12
1 / 5 / 0
7,939
611
8,770
10,551
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
4
5
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
5
1
6
8
W
Medusa
SCVB
Medusa
5
2
8
4.5
L
2
5
0
0.4
L
Pele
1
3
2
0.67
W
Chaac
vladan354
Chaac
3
2
9
3.75
L
Raijin
wito821
Raijin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,578
Damage
23,259
36,376
Taken
41,602
19,660
Mitigated
29,845
11,027
Healing
3,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
11,375
1,599
0
1,332
6,960
2,430
566
3,938
3,022
41,421
0
W
Medusa
SCVB
Medusa
16,675
7,941
0
3,223
13,866
5,563
1,768
8,363
5,503
0
46,917
L
11,007
729
0
1,689
19,409
19,540
150
5,883
13,526
26,274
0
L
Pele
3,482
564
0
177
11,642
6,173
352
2,368
9,274
0
48,873
W
Chaac
vladan354
Chaac
6,528
988
0
6,472
15,550
11,667
1,188
7,749
7,801
0
22,494
L
Raijin
wito821
Raijin
8,770
951
0
1,342
10,551
4,132
240
3,199
7,352
20,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,677
Gold Earned
26,570
146
Minions Killed
129
0
Camps Cleared
0
738,352
Distance Traveled
696,895
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,114
778
69
5
0
247,421
0
W
Medusa
10,311
793
55
4
0
218,546
6
L
Ymir
9,396
723
12
1
0
227,526
4
L
Pele
9,235
710
80
6
0
275,438
1
W
Chaac
10,252
789
22
2
0
272,385
4
L
Raijin
7,939
611
37
3
0
193,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role