Player Matchup

Chaac
Chaac
Mythadriza
Chaac
Level 109
God Stats
3W - 5L
1,253 SR
Queue Stats
27W - 48L
1,351 Elo+
Solo
Sol
Sol
nikoxx
Sol
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,439 Elo+
Party 1
Da Ji
Da Ji
persi2000
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,303 Elo+
Party 1
Team Averages
Level 58
1,418 SR
1,364 Elo+

VS

Team Averages
Level 60
1,425 SR
1,465 Elo+
Janus
Janus
DukePanther
Janus
Level 86
God Stats
2W - 2L
1,399 SR
Queue Stats
116W - 70L
1,604 Elo+
Solo
Hou Yi
Hou Yi
liamdabest
Hou Yi
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artio
Artio
nikita26714
Artio
Level 45
God Stats
1W - 2L
1,377 SR
Queue Stats
9W - 17L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
0 / 6 / 3
10,115
595
15,177
29,154
27,798
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
nikoxx
Sol
16
2 / 5 / 1
10,572
622
18,696
15,586
6,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
persi2000
Da Ji
13
1 / 8 / 2
9,909
583
10,565
16,528
6,851
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 0 / 2
14,830
872
34,140
14,345
7,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
liamdabest
Hou Yi
12
0 / 3 / 7
10,159
598
4,984
7,659
3,408
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 0 / 15
13,394
788
11,058
33,879
28,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
3
Kills
18
19
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
15
0
2
16
L
Chaac
0
6
3
0.25
W
Hou Yi
liamdabest
Hou Yi
0
3
7
1.17
W
3
0
15
10.5
L
Sol
nikoxx
Sol
2
5
1
0.5
L
Da Ji
persi2000
Da Ji
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,438
Damage
50,182
61,268
Taken
55,883
40,913
Mitigated
38,909
12,173
Healing
25,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,140
1,715
0
1,617
14,345
7,278
1,570
5,757
8,588
106,080
0
L
Chaac
15,177
3,579
0
7,251
29,154
27,798
0
20,949
8,205
0
47,829
W
Hou Yi
liamdabest
Hou Yi
4,984
3,157
0
247
7,659
3,408
864
2,452
5,207
0
16,150
W
11,058
1,283
2,389
20,794
33,879
28,223
668
10,431
23,448
27,042
0
L
Sol
nikoxx
Sol
18,696
6,552
0
4,922
15,586
6,264
0
12,238
3,348
53,838
3,750
L
Da Ji
persi2000
Da Ji
10,565
2,099
0
0
16,528
6,851
0
12,140
4,388
0
30,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,596
Gold Earned
38,383
161
Minions Killed
170
0
Camps Cleared
0
822,999
Distance Traveled
902,024
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,830
872
138
8
0
370,008
2
L
Chaac
10,115
595
48
3
0
305,945
1
W
Hou Yi
10,159
598
18
1
0
167,655
1
W
Artio
13,394
788
14
1
0
364,361
2
L
Sol
10,572
622
74
4
0
261,845
5
L
Da Ji
9,909
583
39
2
0
255,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role