Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
jucelmuni
Amaterasu
Level 107
God Stats
1W - 1L
1,654 SR
Queue Stats
363W - 371L
1,405 Elo+
Party 1
Thanatos
Thanatos
rxHit
Thanatos
Level 109
God Stats
11W - 12L
1,528 SR
Queue Stats
388W - 393L
1,423 Elo+
Party 1
Chang'e
Chang'e
wornfin
Chang'e
Level 31
God Stats
0W - 1L
1,709 SR
Queue Stats
21W - 16L
1,295 Elo+
Solo
Team Averages
Level 95
1,578 SR
1,425 Elo+

VS

Team Averages
Level 87
1,428 SR
1,461 Elo+
Gilgamesh
Gilgamesh
EroRun
Gilgamesh
Level 157
God Stats
1W - 3L
1,217 SR
Queue Stats
101W - 112L
1,497 Elo+
Party 2
Thoth
Thoth
IRagsta
Thoth
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 73L
1,497 Elo+
Party 2
Jing Wei
Jing Wei
LordPizzusCrust
Jing Wei
Level 125
God Stats
2W - 3L
1,443 SR
Queue Stats
93W - 103L
1,411 Elo+
Solo
Sol
Sol
PasqualeIT
Sol
Level 79
God Stats
18W - 18L
1,461 SR
Queue Stats
77W - 95L
1,421 Elo+
Solo
Hercules
Hercules
solometa
Hercules
Level 33
God Stats
4W - 2L
1,518 SR
Queue Stats
15W - 10L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 6 / 5
7,571
473
6,141
12,825
5,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
 
Da Ji
9
0 / 2 / 0
6,062
379
553
7,032
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
jucelmuni
Amaterasu
14
2 / 1 / 2
8,790
549
5,715
10,195
8,040
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
rxHit
Thanatos
13
6 / 2 / 2
8,240
515
8,120
13,015
5,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
wornfin
Chang'e
13
3 / 2 / 1
7,941
496
8,044
14,153
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EroRun
Gilgamesh
13
2 / 2 / 5
8,394
525
7,177
12,280
5,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
IRagsta
Thoth
15
5 / 1 / 2
9,437
590
12,404
5,172
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
14
2 / 3 / 3
8,858
554
4,501
12,112
4,187
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 3 / 5
7,865
492
4,598
11,333
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
solometa
Hercules
14
3 / 2 / 1
8,302
519
9,269
13,366
14,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
11
Kills
13
13
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
6
5
0.42
L
Da Ji
 
Da Ji
0
2
0
0
W
Gilgamesh
EroRun
Gilgamesh
2
2
5
2.25
W
Thoth
IRagsta
Thoth
5
1
2
6
W
Jing Wei
2
3
3
1.17
W
1
3
5
1.17
L
Amaterasu
jucelmuni
Amaterasu
2
1
2
3
L
Thanatos
rxHit
Thanatos
6
2
2
3.5
W
Hercules
solometa
Hercules
3
2
1
1.75
L
Chang'e
wornfin
Chang'e
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,573
Damage
37,949
57,220
Taken
54,263
24,776
Mitigated
31,196
28,864
Healing
17,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,141
286
625
2,491
12,825
5,434
0
5,736
6,951
45,520
0
L
Da Ji
 
Da Ji
553
242
0
2,042
7,032
2,402
0
991
5,894
0
21,328
W
Gilgamesh
EroRun
Gilgamesh
7,177
2,071
0
1,262
12,280
5,101
243
1,317
10,963
0
57,500
W
Thoth
IRagsta
Thoth
12,404
466
0
0
5,172
2,162
1,504
2,205
2,967
70,562
0
W
Jing Wei
4,501
2,282
0
3,598
12,112
4,187
1,463
1,780
10,332
0
60,482
W
4,598
2,185
0
5,556
11,333
4,871
1,157
3,442
7,891
49,927
9,192
L
Amaterasu
jucelmuni
Amaterasu
5,715
1,709
904
1,196
10,195
8,040
1,074
2,725
7,374
0
57,521
L
Thanatos
rxHit
Thanatos
8,120
3,137
0
13,257
13,015
5,028
0
2,649
10,236
0
50,401
W
Hercules
solometa
Hercules
9,269
2,862
0
6,860
13,366
14,875
321
5,441
7,925
0
46,743
L
Chang'e
wornfin
Chang'e
8,044
827
1,056
7,293
14,153
3,872
565
4,565
9,156
48,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,604
Gold Earned
42,856
396
Minions Killed
486
0
Camps Cleared
0
1,431,201
Distance Traveled
1,529,735
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,571
473
83
5
0
258,871
2
L
Da Ji
6,062
379
40
3
0
234,310
1
W
Gilgamesh
8,394
525
88
6
0
338,710
4
W
Thoth
9,437
590
129
8
0
335,088
6
W
Jing Wei
8,858
554
112
7
0
297,560
7
W
Sol
7,865
492
77
5
0
238,478
5
L
Amaterasu
8,790
549
107
7
0
281,611
0
L
Thanatos
8,240
515
75
5
0
361,936
3
W
Hercules
8,302
519
80
5
0
319,899
2
L
Chang'e
7,941
496
91
6
0
294,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role