Player Matchup

Shiva
Shiva
 
Shiva
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
OmaeWaMark
Nox
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,328 Elo+
Solo
Bastet
Bastet
P3T4R
Bastet
Level 146
God Stats
1W - 0L
1,429 SR
Queue Stats
40W - 37L
1,569 Elo+
Solo
Heimdallr
Heimdallr
ghost-soldier030
Heimdallr
Level 59
God Stats
8W - 7L
1,474 SR
Queue Stats
76W - 90L
1,313 Elo+
Party 1
Ganesha
Ganesha
ghost_soldier059
Ganesha
Level 15
God Stats
3W - 3L
1,341 SR
Queue Stats
5W - 10L
1,117 Elo+
Party 1
Team Averages
Level 87
1,449 SR
1,365 Elo+

VS

Team Averages
Level 108
1,473 SR
1,521 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
IkSole
Fenrir
Level 46
God Stats
0W - 4L
1,252 SR
Queue Stats
42W - 87L
1,266 Elo+
Party 2
Cerberus
Cerberus
Morgurr
Cerberus
Level 159
God Stats
0W - 1L
1,714 SR
Queue Stats
16W - 7L
1,724 Elo+
Party 3
Yu Huang
Yu Huang
MrTrqfql
Yu Huang
Level 160
God Stats
0W - 2L
1,397 SR
Queue Stats
17W - 11L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
9 / 0 / 3
9,467
631
11,983
9,512
7,802
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 2 / 5
7,913
528
5,584
8,661
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
P3T4R
Bastet
14
9 / 2 / 3
8,894
593
10,156
12,003
4,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
12
1 / 2 / 1
7,362
491
6,711
10,331
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 5
6,697
446
3,525
9,361
6,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 3 / 0
6,699
447
6,785
9,653
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
 
Loki
10
1 / 6 / 2
6,287
419
2,195
9,445
3,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
IkSole
Fenrir
10
0 / 7 / 1
6,112
407
3,603
14,873
5,867
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
Morgurr
Cerberus
10
1 / 2 / 0
6,603
440
7,603
14,617
14,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
MrTrqfql
Yu Huang
11
2 / 3 / 1
7,162
477
7,177
10,518
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
21
Kills
5
6
Deaths
21
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
9
0
3
10.5
L
Medusa
 
Medusa
1
3
0
0.33
L
Loki
 
Loki
1
6
2
0.33
L
Fenrir
IkSole
Fenrir
0
7
1
0.07
L
Cerberus
Morgurr
Cerberus
1
2
0
0.5
L
Yu Huang
MrTrqfql
Yu Huang
2
3
1
0.83
W
2
2
5
2.25
W
Bastet
P3T4R
Bastet
9
2
3
5.25
W
Heimdallr
1
2
1
0.75
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,959
Damage
27,363
49,868
Taken
59,106
26,931
Mitigated
31,704
14,026
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,983
2,357
0
1,316
9,512
7,802
61
1,015
8,497
212
55,804
L
Medusa
 
Medusa
6,785
2,822
0
2,381
9,653
3,738
1,077
2,050
7,603
0
55,191
L
Loki
 
Loki
2,195
519
0
1,224
9,445
3,110
78
1,126
8,319
0
21,683
L
Fenrir
IkSole
Fenrir
3,603
1,263
0
2,236
14,873
5,867
132
1,120
13,753
0
28,034
L
Cerberus
Morgurr
Cerberus
7,603
872
0
3,229
14,617
14,650
69
3,426
11,191
24,816
0
L
Yu Huang
MrTrqfql
Yu Huang
7,177
710
0
2,033
10,518
4,339
0
2,773
7,745
48,857
0
W
5,584
903
0
1,704
8,661
3,834
720
4,576
4,085
59,420
0
W
Bastet
P3T4R
Bastet
10,156
2,056
0
5,979
12,003
4,702
0
2,748
9,255
0
54,351
W
Heimdallr
6,711
3,255
0
3,360
10,331
4,052
0
2,955
7,376
0
55,635
W
3,525
505
251
1,416
9,361
6,541
0
3,486
5,875
10,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,333
Gold Earned
32,863
368
Minions Killed
293
0
Camps Cleared
0
1,435,353
Distance Traveled
1,406,243
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,467
631
86
6
0
294,983
5
L
Medusa
6,699
447
82
5
0
292,211
1
L
Loki
6,287
419
46
3
0
303,496
0
L
Fenrir
6,112
407
51
3
0
263,553
2
L
Cerberus
6,603
440
36
2
0
261,059
4
L
Yu Huang
7,162
477
78
5
0
285,924
3
W
Nox
7,913
528
101
7
0
264,179
1
W
Bastet
8,894
593
91
6
0
327,517
8
W
Heimdallr
7,362
491
89
6
0
252,599
2
W
Ganesha
6,697
446
1
0
0
296,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role