Player Matchup

Thoth
Thoth
PeptoBis-Man
Thoth
Level 134
God Stats
0W - 1L
1,764 SR
Queue Stats
165W - 202L
1,417 Elo+
Party 2
Ne Zha
Ne Zha
SaltyPenguin69
Ne Zha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 123L
1,367 Elo+
Party 2
Bacchus
Bacchus
YiPi Ki YaY7405
Bacchus
Level 99
God Stats
2W - 2L
1,628 SR
Queue Stats
73W - 126L
1,292 Elo+
Party 2
Team Averages
Level 100
1,631 SR
1,359 Elo+

VS

Team Averages
Level 85
1,675 SR
1,485 Elo+
Chaac
Chaac
Proaganda
Chaac
Level 66
God Stats
13W - 4L
1,762 SR
Queue Stats
15W - 10L
1,499 Elo+
Party 1
Thanatos
Thanatos
l Equity l
Thanatos
Level 84
God Stats
5W - 1L
1,717 SR
Queue Stats
13W - 8L
1,527 Elo+
Party 1
Sol
Sol
muce16
Sol
Level 104
God Stats
9W - 10L
1,547 SR
Queue Stats
140W - 150L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,095
736
9,465
6,154
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 5 / 2
7,655
696
8,245
10,415
5,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 2
7,764
706
5,729
16,860
18,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Proaganda
Chaac
13
1 / 1 / 11
8,209
746
7,139
10,812
7,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
l Equity l
Thanatos
16
12 / 2 / 2
10,155
923
10,844
9,495
4,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
muce16
Sol
15
2 / 0 / 11
9,063
824
9,644
10,754
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
15
15
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Chaac
Proaganda
Chaac
1
1
11
6.5
L
1
5
2
0.4
L
0
6
2
0.17
W
Thanatos
l Equity l
Thanatos
12
2
2
6.5
W
Sol
muce16
Sol
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,439
Damage
27,627
33,429
Taken
31,061
25,520
Mitigated
16,107
6,235
Healing
18,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,465
482
0
250
6,154
2,062
360
1,724
4,212
34,002
0
W
Chaac
Proaganda
Chaac
7,139
1,238
0
4,256
10,812
7,107
1,154
5,949
4,648
0
20,065
L
8,245
1,296
0
2,565
10,415
5,429
389
3,114
6,889
0
25,975
L
5,729
867
0
3,420
16,860
18,029
315
4,320
11,630
12,343
0
W
Thanatos
l Equity l
Thanatos
10,844
1,347
0
10,014
9,495
4,845
916
4,066
5,081
0
26,857
W
Sol
muce16
Sol
9,644
3,874
0
3,895
10,754
4,155
1,196
5,758
4,786
45,172
2,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,514
Gold Earned
27,427
119
Minions Killed
124
0
Camps Cleared
0
641,853
Distance Traveled
679,716
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,095
736
61
6
0
216,459
0
W
Chaac
8,209
746
20
2
0
224,285
2
L
Ne Zha
7,655
696
41
4
0
225,640
0
L
Bacchus
7,764
706
17
2
0
199,754
4
W
Thanatos
10,155
923
27
2
0
242,827
1
W
Sol
9,063
824
77
7
0
212,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role