Player Matchup

Merlin
Merlin
Lancer180
Merlin
Level 83
God Stats
1W - 1L
1,680 SR
Queue Stats
30W - 32L
1,479 Elo+
Party 3
King Arthur
King Arthur
Quito2551
King Arthur
Level 126
God Stats
100W - 112L
1,473 SR
Queue Stats
238W - 252L
1,497 Elo+
Party 1
Ishtar
Ishtar
Shxyura
Ishtar
Level 129
God Stats
2W - 3L
1,423 SR
Queue Stats
34W - 35L
1,416 Elo+
Party 1
Cerberus
Cerberus
WetPanties12
Cerberus
Level 127
God Stats
12W - 9L
1,610 SR
Queue Stats
106W - 112L
1,535 Elo+
Party 3
Bacchus
Bacchus
Zephyricarus
Bacchus
Level 64
God Stats
9W - 6L
1,689 SR
Queue Stats
35W - 24L
1,597 Elo+
Solo
Team Averages
Level 106
1,575 SR
1,505 Elo+

VS

Team Averages
Level 115
1,583 SR
1,668 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Hasan1453
Cernunnos
Level 86
God Stats
1W - 1L
1,333 SR
Queue Stats
25W - 33L
1,425 Elo+
Solo
Medusa
Medusa
Rasclie
Medusa
Level 127
God Stats
1W - 2L
1,588 SR
Queue Stats
13W - 16L
1,558 Elo+
Party 2
Merlin
Merlin
Slïm
Merlin
Level 156
God Stats
1W - 0L
1,740 SR
Queue Stats
7W - 1L
1,962 Elo+
Party 2
Nemesis
Nemesis
Strokе
Nemesis
Level 140
God Stats
4W - 1L
1,753 SR
Queue Stats
178W - 62L
1,895 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lancer180
Merlin
8
1 / 1 / 0
4,607
461
1,889
2,397
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Quito2551
King Arthur
10
6 / 2 / 0
6,295
630
8,622
9,728
8,077
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
Shxyura
Ishtar
9
0 / 1 / 0
5,223
522
4,258
7,289
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
WetPanties12
Cerberus
6
0 / 4 / 1
4,711
471
3,089
10,881
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Zephyricarus
Bacchus
8
2 / 3 / 4
5,660
566
4,095
7,435
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 4 / 2
5,486
549
5,006
9,479
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
Hasan1453
Cernunnos
9
0 / 0 / 2
5,459
546
3,683
6,503
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Rasclie
Medusa
9
3 / 1 / 1
5,839
584
4,474
6,890
2,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Slïm
Merlin
11
4 / 1 / 4
6,575
658
7,645
5,485
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Strokе
Nemesis
10
4 / 3 / 1
5,876
588
4,661
8,386
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
9
Kills
11
11
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
4
2
0.25
W
Cernunnos
Hasan1453
Cernunnos
0
0
2
1
L
Merlin
Lancer180
Merlin
1
1
0
1
L
King Arthur
Quito2551
King Arthur
6
2
0
3
W
Medusa
Rasclie
Medusa
3
1
1
3.5
L
Ishtar
Shxyura
Ishtar
0
1
0
0
W
Merlin
Slïm
Merlin
4
1
4
6
W
Nemesis
Strokе
Nemesis
4
3
1
1.5
L
Cerberus
WetPanties12
Cerberus
0
4
1
0.13
L
Bacchus
Zephyricarus
Bacchus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,953
Damage
25,469
37,730
Taken
36,743
20,778
Mitigated
13,333
10,719
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,006
2,377
0
2,907
9,479
3,403
0
946
8,533
0
35,515
W
Cernunnos
Hasan1453
Cernunnos
3,683
2,184
0
3,001
6,503
1,683
984
501
6,002
0
31,617
L
Merlin
Lancer180
Merlin
1,889
353
0
469
2,397
1,003
0
1,630
767
21,936
0
L
King Arthur
Quito2551
King Arthur
8,622
1,950
0
1,620
9,728
8,077
0
50
9,678
0
40,301
W
Medusa
Rasclie
Medusa
4,474
2,184
0
1,083
6,890
2,964
792
2,529
4,361
0
22,934
L
Ishtar
Shxyura
Ishtar
4,258
2,707
0
4,072
7,289
2,305
0
0
7,289
0
38,451
W
Merlin
Slïm
Merlin
7,645
1,742
147
1,477
5,485
2,310
0
3,573
1,912
49,914
0
W
Nemesis
Strokе
Nemesis
4,661
2,767
0
741
8,386
2,973
0
1,392
6,994
0
37,002
L
Cerberus
WetPanties12
Cerberus
3,089
495
0
2,654
10,881
5,184
0
3,964
6,917
14,069
1,689
L
Bacchus
Zephyricarus
Bacchus
4,095
1,353
0
1,904
7,435
4,209
0
2,001
5,434
22,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,496
Gold Earned
29,235
247
Minions Killed
304
0
Camps Cleared
0
899,224
Distance Traveled
917,413
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,486
549
58
6
0
152,371
0
W
Cernunnos
5,459
546
56
6
0
162,429
0
L
Merlin
4,607
461
32
3
0
162,852
1
L
King Arthur
6,295
630
73
7
0
190,133
2
W
Medusa
5,839
584
36
4
0
189,507
3
L
Ishtar
5,223
522
65
7
0
167,418
2
W
Merlin
6,575
658
87
9
0
191,415
1
W
Nemesis
5,876
588
67
7
0
221,691
2
L
Cerberus
4,711
471
30
3
0
188,440
2
L
Bacchus
5,660
566
47
5
0
190,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role