Player Matchup

Fenrir
Fenrir
LudoG974
Fenrir
Level 109
God Stats
13W - 19L
1,302 SR
Queue Stats
267W - 345L
1,387 Elo+
Party 2
Baron Samedi
Baron Samedi
Nappa121
Baron Samedi
Level 121
God Stats
16W - 10L
1,665 SR
Queue Stats
234W - 249L
1,442 Elo+
Solo
Pele
Pele
Ojczul
Pele
Level 100
God Stats
7W - 9L
1,412 SR
Queue Stats
169W - 179L
1,544 Elo+
Solo
Nu Wa
Nu Wa
Puma974
Nu Wa
Level 131
God Stats
3W - 0L
1,821 SR
Queue Stats
53W - 62L
1,427 Elo+
Party 2
Neith
Neith
Thomas97490
Neith
Level 155
God Stats
11W - 10L
1,553 SR
Queue Stats
155W - 199L
1,417 Elo+
Party 2
Team Averages
Level 123
1,550 SR
1,443 Elo+

VS

Team Averages
Level 109
1,482 SR
1,477 Elo+
Poseidon
Poseidon
 
Poseidon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ChaseMe2TheSky
Sobek
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
HoneyLynx
Charybdis
Level 106
God Stats
10W - 8L
1,609 SR
Queue Stats
179W - 207L
1,463 Elo+
Party 1
Fenrir
Fenrir
Tireson
Fenrir
Level 77
God Stats
1W - 4L
1,254 SR
Queue Stats
92W - 109L
1,446 Elo+
Party 1
Janus
Janus
Мисисфыр
Janus
Level 106
God Stats
7W - 11L
1,548 SR
Queue Stats
195W - 214L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LudoG974
Fenrir
14
4 / 1 / 4
8,397
600
3,535
10,798
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Nappa121
Baron Samedi
12
4 / 1 / 2
7,252
518
5,791
6,779
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
Ojczul
Pele
16
5 / 1 / 2
9,725
695
11,229
13,951
8,319
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nu Wa
Puma974
Nu Wa
14
2 / 0 / 5
8,620
616
6,638
1,874
675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 4
7,541
539
8,742
6,245
2,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 6 / 0
7,133
510
7,013
10,535
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 0
5,315
380
1,624
12,541
7,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
HoneyLynx
Charybdis
11
0 / 3 / 0
6,337
453
3,376
12,974
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
Tireson
Fenrir
10
1 / 3 / 0
6,398
457
4,306
12,584
5,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 2 / 0
7,058
504
1,770
4,434
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
16
Kills
3
3
Deaths
16
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
6
0
0.33
L
0
2
0
0
L
Charybdis
HoneyLynx
Charybdis
0
3
0
0
W
Fenrir
LudoG974
Fenrir
4
1
4
6
W
Baron Samedi
Nappa121
Baron Samedi
4
1
2
5
W
Pele
Ojczul
Pele
5
1
2
6
W
Nu Wa
Puma974
Nu Wa
2
0
5
4.5
W
1
0
4
3
L
Fenrir
Tireson
Fenrir
1
3
0
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,935
Damage
18,089
39,647
Taken
53,068
18,996
Mitigated
22,121
16,699
Healing
16,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
7,013
1,131
0
1,240
10,535
3,446
0
349
10,186
59,181
0
L
1,624
286
0
3,236
12,541
7,656
0
5,781
6,760
10,454
0
L
Charybdis
HoneyLynx
Charybdis
3,376
1,283
0
6,556
12,974
4,336
0
2,027
10,947
0
55,504
W
Fenrir
LudoG974
Fenrir
3,535
499
0
3,213
10,798
4,529
198
762
9,966
0
68,458
W
Baron Samedi
Nappa121
Baron Samedi
5,791
641
777
2,329
6,779
2,966
1,146
447
6,332
41,631
2,517
W
Pele
Ojczul
Pele
11,229
1,658
0
6,585
13,951
8,319
177
7,390
6,519
0
81,372
W
Nu Wa
Puma974
Nu Wa
6,638
1,644
40
870
1,874
675
97
839
937
68,420
0
W
8,742
2,857
0
2,885
6,245
2,507
2,176
759
5,486
0
56,159
L
Fenrir
Tireson
Fenrir
4,306
960
0
5,835
12,584
5,141
0
1,537
11,047
0
39,308
L
1,770
76
0
90
4,434
1,542
0
2,649
1,785
61,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,535
Gold Earned
32,241
523
Minions Killed
389
0
Camps Cleared
0
1,383,660
Distance Traveled
1,328,564
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,133
510
88
6
0
255,060
3
L
Sobek
5,315
380
14
1
0
259,388
4
L
Charybdis
6,337
453
90
6
0
243,062
1
W
Fenrir
8,397
600
116
8
0
314,297
3
W
Baron Samedi
7,252
518
61
4
0
260,044
6
W
Pele
9,725
695
137
10
0
290,941
2
W
Nu Wa
8,620
616
113
8
0
262,204
3
W
Neith
7,541
539
96
7
0
256,174
2
L
Fenrir
6,398
457
66
5
0
283,474
2
L
Janus
7,058
504
131
9
0
287,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role