Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
DarknessPower974
Vulcan
Level 69
God Stats
3W - 7L
1,358 SR
Queue Stats
31W - 35L
1,496 Elo+
Solo
Cthulhu
Cthulhu
LeonDark
Cthulhu
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 26L
1,520 Elo+
Party 2
Hades
Hades
MAPTbIX
Hades
Level 68
God Stats
6W - 9L
1,258 SR
Queue Stats
204W - 228L
1,512 Elo+
Party 2
Chiron
Chiron
gluecksmaedchen
Chiron
Level 105
God Stats
16W - 6L
1,737 SR
Queue Stats
318W - 317L
1,403 Elo+
Solo
Team Averages
Level 76
1,471 SR
1,486 Elo+

VS

Team Averages
Level 90
1,480 SR
1,450 Elo+
Artio
Artio
KissPis
Artio
Level 68
God Stats
10W - 14L
1,405 SR
Queue Stats
61W - 94L
1,346 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nawmasi3
Ah Muzen Cab
Level 57
God Stats
1W - 2L
1,498 SR
Queue Stats
198W - 200L
1,403 Elo+
Solo
Camazotz
Camazotz
StopFederal
Camazotz
Level 109
God Stats
8W - 10L
1,466 SR
Queue Stats
88W - 120L
1,389 Elo+
Party 1
Nu Wa
Nu Wa
Sègon
Nu Wa
Level 73
God Stats
1W - 1L
1,583 SR
Queue Stats
2W - 3L
1,546 Elo+
Solo
King Arthur
King Arthur
yerayzoe
King Arthur
Level 142
God Stats
1W - 3L
1,447 SR
Queue Stats
14W - 12L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
19
10 / 2 / 4
12,530
627
12,832
22,484
9,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
6 / 2 / 7
12,453
623
17,624
10,272
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
LeonDark
Cthulhu
16
4 / 1 / 8
11,017
551
11,304
18,764
21,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
MAPTbIX
Hades
19
3 / 0 / 3
12,402
620
9,530
13,172
7,261
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 2 / 6
10,448
522
15,006
18,546
8,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
KissPis
Artio
12
0 / 6 / 3
7,277
364
4,525
22,088
15,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Nawmasi3
Ah Muzen Cab
14
0 / 7 / 3
8,802
440
10,457
17,756
6,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Camazotz
StopFederal
Camazotz
15
6 / 5 / 0
9,613
481
10,545
21,355
7,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Sègon
Nu Wa
13
1 / 7 / 3
8,512
426
12,575
13,079
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
yerayzoe
King Arthur
15
0 / 4 / 1
8,959
448
8,250
18,161
16,258
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
29
Kills
7
7
Deaths
29
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
10
2
4
6
W
6
2
7
4.75
L
Artio
KissPis
Artio
0
6
3
0.25
W
Cthulhu
LeonDark
Cthulhu
4
1
8
8
W
Hades
MAPTbIX
Hades
3
0
3
4.5
L
Ah Muzen Cab
Nawmasi3
Ah Muzen Cab
0
7
3
0.21
L
Camazotz
StopFederal
Camazotz
6
5
0
1.2
L
Nu Wa
Sègon
Nu Wa
1
7
3
0.36
W
6
2
6
4.5
L
King Arthur
yerayzoe
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,296
Damage
46,352
83,238
Taken
92,439
51,975
Mitigated
51,101
46,664
Healing
22,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
12,832
4,032
0
19,563
22,484
9,901
694
1,528
20,956
0
107,947
W
17,624
5,983
0
1,282
10,272
4,878
1,927
849
9,423
103,711
0
L
Artio
KissPis
Artio
4,525
526
837
3,748
22,088
15,954
0
8,651
13,437
25,538
3,009
W
Cthulhu
LeonDark
Cthulhu
11,304
822
804
4,871
18,764
21,844
94
7,465
11,299
51,873
0
W
Hades
MAPTbIX
Hades
9,530
1,628
0
8,702
13,172
7,261
1,650
565
12,607
100,269
0
L
Ah Muzen Cab
Nawmasi3
Ah Muzen Cab
10,457
3,771
0
2,900
17,756
6,972
696
8,707
9,049
0
80,864
L
Camazotz
StopFederal
Camazotz
10,545
2,007
0
10,509
21,355
7,562
0
3,381
17,974
0
66,725
L
Nu Wa
Sègon
Nu Wa
12,575
3,436
81
1,044
13,079
4,355
0
7,154
5,925
55,919
0
W
15,006
7,145
1,341
10,101
18,546
8,091
4,834
7,011
11,535
0
105,741
L
King Arthur
yerayzoe
King Arthur
8,250
1,150
0
3,440
18,161
16,258
0
10,565
7,596
0
75,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,850
Gold Earned
43,163
768
Minions Killed
482
0
Camps Cleared
0
1,929,520
Distance Traveled
1,843,972
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,530
627
156
8
0
446,803
8
W
Vulcan
12,453
623
195
10
0
399,792
5
L
Artio
7,277
364
35
2
0
384,468
6
W
Cthulhu
11,017
551
54
3
0
395,954
1
W
Hades
12,402
620
203
10
0
354,963
4
L
Ah Muzen Cab
8,802
440
118
6
0
350,506
2
L
Camazotz
9,613
481
104
5
0
433,548
4
L
Nu Wa
8,512
426
98
5
0
322,310
6
W
Chiron
10,448
522
160
8
0
332,008
0
L
King Arthur
8,959
448
127
6
0
353,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role