Player Matchup

Cthulhu
Cthulhu
Comboeing
Cthulhu
Level 20
God Stats
1W - 0L
1,670 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Loki
Loki
E2WFinesse
Loki
Level 27
God Stats
1W - 1L
1,229 SR
Queue Stats
1W - 2L
1,210 Elo+
Party 2
Ah Puch
Ah Puch
SlayerOfNames1
Ah Puch
Level 134
God Stats
1W - 1L
1,512 SR
Queue Stats
93W - 58L
1,681 Elo+
Party 2
Team Averages
Level 60
1,470 SR
1,464 Elo+

VS

Team Averages
Level 44
1,330 SR
1,217 Elo+
Ishtar
Ishtar
Beast696
Ishtar
Level 63
God Stats
0W - 5L
1,023 SR
Queue Stats
6W - 13L
1,195 Elo+
Solo
Zeus
Zeus
Usben7
Zeus
Level 48
God Stats
4W - 11L
1,322 SR
Queue Stats
36W - 67L
1,269 Elo+
Party 1
Ares
Ares
xJuaNeSx01
Ares
Level 21
God Stats
9W - 5L
1,644 SR
Queue Stats
14W - 39L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Comboeing
Cthulhu
11
1 / 3 / 6
7,366
670
6,363
13,397
6,792
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
5 / 2 / 5
8,361
760
5,104
7,531
3,295
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 0 / 6
9,068
824
16,816
7,113
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Beast696
Ishtar
13
2 / 3 / 3
7,128
648
7,071
9,790
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
Usben7
Zeus
12
0 / 4 / 2
6,753
614
5,246
9,965
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 1
6,824
620
2,253
14,491
13,163
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
3
5
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Beast696
Ishtar
2
3
3
1.17
W
Cthulhu
Comboeing
Cthulhu
1
3
6
1.33
W
5
2
5
3.75
W
5
0
6
8
L
Zeus
Usben7
Zeus
0
4
2
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,283
Damage
14,570
28,041
Taken
34,246
13,402
Mitigated
22,261
4,973
Healing
3,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Beast696
Ishtar
7,071
4,383
0
2,093
9,790
4,632
0
7,189
2,601
0
25,331
W
Cthulhu
Comboeing
Cthulhu
6,363
585
300
1,314
13,397
6,792
0
3,673
9,724
17,602
0
W
5,104
855
43
142
7,531
3,295
0
1,691
5,840
0
14,741
W
16,816
1,418
0
3,174
7,113
3,315
526
2,151
4,962
45,562
0
L
Zeus
Usben7
Zeus
5,246
1,047
135
492
9,965
4,466
0
8,099
1,866
22,952
0
L
2,253
174
76
450
14,491
13,163
0
8,031
6,460
7,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,795
Gold Earned
20,705
112
Minions Killed
85
0
Camps Cleared
0
631,472
Distance Traveled
536,934
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,128
648
31
3
0
182,345
0
W
Cthulhu
7,366
670
29
3
0
208,968
0
W
Loki
8,361
760
20
2
0
217,828
0
W
Ah Puch
9,068
824
63
6
0
204,676
3
L
Zeus
6,753
614
45
4
0
177,276
1
L
Ares
6,824
620
9
1
0
177,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role