Player Matchup

Shiva
Shiva
IDoBeJiggly
Shiva
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 44L
1,649 Elo+
Solo
Discordia
Discordia
Joecripple69
Discordia
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 86L
1,458 Elo+
Party 1
Cernunnos
Cernunnos
bushwacker_11
Cernunnos
Level 128
God Stats
2W - 1L
1,771 SR
Queue Stats
235W - 218L
1,465 Elo+
Party 1
Charybdis
Charybdis
falloutkatz
Charybdis
Level 150
God Stats
2W - 3L
1,310 SR
Queue Stats
135W - 137L
1,493 Elo+
Party 1
Chaac
Chaac
potatoemancer
Chaac
Level 149
God Stats
8W - 5L
1,592 SR
Queue Stats
490W - 505L
1,467 Elo+
Party 1
Team Averages
Level 96
1,535 SR
1,507 Elo+

VS

Team Averages
Level 55
1,523 SR
1,538 Elo+
Cupid
Cupid
BigDnumber1
Cupid
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,825 Elo+
Solo
Hera
Hera
Exclusive_JBird
Hera
Level 105
God Stats
7W - 5L
1,488 SR
Queue Stats
213W - 240L
1,436 Elo+
Solo
Anubis
Anubis
FataleFusion
Anubis
Level 42
God Stats
2W - 0L
1,710 SR
Queue Stats
25W - 27L
1,455 Elo+
Party 2
Fafnir
Fafnir
LifeLikeFir5
Fafnir
Level 88
God Stats
1W - 0L
1,419 SR
Queue Stats
34W - 27L
1,504 Elo+
Party 2
Hercules
Hercules
SyCozFire
Hercules
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 14
13,052
816
21,514
24,655
22,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Joecripple69
Discordia
19
6 / 8 / 12
12,298
769
20,496
17,017
7,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
bushwacker_11
Cernunnos
17
5 / 9 / 7
10,991
687
18,553
19,953
9,035
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
falloutkatz
Charybdis
16
3 / 11 / 5
10,489
656
12,642
20,791
8,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 3 / 11
12,781
799
17,446
27,450
32,960
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 14
13,809
863
32,769
21,477
10,647
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 6 / 13
12,796
800
23,727
15,631
6,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
20
8 / 6 / 17
12,831
802
16,624
23,094
11,423
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fafnir
18
2 / 5 / 23
12,217
764
10,577
21,083
33,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
SyCozFire
Hercules
18
5 / 5 / 13
11,448
716
10,866
19,466
24,766
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
118
25
Kills
38
38
Deaths
25
49
Assists
80
Player
Kills
Deaths
Assists
KDA
W
14
3
14
7
W
9
6
13
2.58
W
Anubis
8
6
17
2.75
L
6
7
14
1.86
L
Discordia
Joecripple69
Discordia
6
8
12
1.5
W
Fafnir
2
5
23
2.7
W
Hercules
SyCozFire
Hercules
5
5
13
2.3
L
Cernunnos
bushwacker_11
Cernunnos
5
9
7
0.94
L
Charybdis
falloutkatz
Charybdis
3
11
5
0.5
L
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,651
Damage
94,563
109,866
Taken
100,751
80,690
Mitigated
86,997
29,019
Healing
51,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,769
19,004
5,350
12,714
21,477
10,647
2,162
4,922
16,555
0
56,044
W
23,727
5,527
1,689
2,824
15,631
6,682
821
3,051
12,580
44,042
0
W
Anubis
16,624
913
2,209
9,183
23,094
11,423
695
5,135
17,959
34,901
0
L
21,514
3,310
1,681
4,521
24,655
22,558
0
12,213
12,442
0
34,895
L
Discordia
Joecripple69
Discordia
20,496
1,140
762
3,098
17,017
7,788
0
5,952
11,065
33,744
0
W
Fafnir
10,577
3,151
2,398
6,361
21,083
33,479
0
3,676
17,407
14,273
0
W
Hercules
SyCozFire
Hercules
10,866
2,602
808
7,473
19,466
24,766
314
3,712
15,740
0
21,321
L
Cernunnos
bushwacker_11
Cernunnos
18,553
6,109
0
2,675
19,953
9,035
1,186
8,923
11,030
0
29,237
L
Charybdis
falloutkatz
Charybdis
12,642
5,150
347
2,124
20,791
8,349
184
9,971
10,820
0
21,413
L
17,446
1,633
521
13,290
27,450
32,960
521
13,869
13,581
0
49,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,611
Gold Earned
63,101
160
Minions Killed
174
0
Camps Cleared
0
1,399,826
Distance Traveled
1,485,309
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,809
863
55
3
0
306,479
0
W
Hera
12,796
800
55
3
0
278,975
0
W
Anubis
12,831
802
38
2
0
281,702
1
L
Shiva
13,052
816
30
2
0
318,497
1
L
Discordia
12,298
769
38
2
0
256,694
0
W
Fafnir
12,217
764
5
0
0
327,087
0
W
Hercules
11,448
716
21
1
0
291,066
0
L
Cernunnos
10,991
687
21
1
0
259,817
0
L
Charybdis
10,489
656
36
2
0
228,002
0
L
Chaac
12,781
799
35
2
0
336,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role