Player Matchup

The Morrigan
The Morrigan
Rinzler F1
The Morrigan
Level 67
God Stats
0W - 1L
1,431 SR
Queue Stats
16W - 11L
1,555 Elo+
Party 2
Danzaburou
Danzaburou
SheLuhHenny
Danzaburou
Level 27
God Stats
2W - 1L
1,676 SR
Queue Stats
14W - 7L
1,598 Elo+
Party 2
Cthulhu
Cthulhu
XSmith07
Cthulhu
Level 13
God Stats
0W - 1L
1,280 SR
Queue Stats
14W - 10L
1,541 Elo+
Party 2
Team Averages
Level 36
1,462 SR
1,565 Elo+

VS

Team Averages
Level 94
1,508 SR
1,432 Elo+
Da Ji
Da Ji
ItzJarvas
Da Ji
Level 149
God Stats
1W - 0L
1,342 SR
Queue Stats
11W - 11L
1,487 Elo+
Solo
Ymir
Ymir
RoundishSmile39
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,261 Elo+
Party 1
Horus
Horus
ShottieFN
Horus
Level 105
God Stats
5W - 3L
1,683 SR
Queue Stats
278W - 196L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Rinzler F1
The Morrigan
17
6 / 6 / 3
13,552
678
24,862
19,189
10,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
SheLuhHenny
Danzaburou
17
3 / 7 / 3
12,746
637
19,976
22,808
11,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
XSmith07
Cthulhu
17
0 / 5 / 5
12,159
608
13,446
21,021
29,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ItzJarvas
Da Ji
20
13 / 3 / 2
15,229
761
27,938
27,669
24,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 3 / 13
12,818
641
7,871
17,254
19,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
ShottieFN
Horus
20
3 / 3 / 14
14,725
736
18,938
29,677
35,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
9
Kills
18
18
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Da Ji
ItzJarvas
Da Ji
13
3
2
4.67
L
The Morrigan
Rinzler F1
The Morrigan
6
6
3
1.25
W
2
3
13
2.83
L
Danzaburou
SheLuhHenny
Danzaburou
3
7
3
0.64
W
Horus
ShottieFN
Horus
3
3
14
3.33
L
Cthulhu
XSmith07
Cthulhu
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,284
Damage
54,747
63,018
Taken
74,600
51,203
Mitigated
79,806
8,705
Healing
26,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
ItzJarvas
Da Ji
27,938
8,070
0
3,695
27,669
24,817
496
14,122
13,445
0
91,586
L
The Morrigan
Rinzler F1
The Morrigan
24,862
6,057
405
1,943
19,189
10,490
392
1,514
17,075
78,253
7,972
W
7,871
1,530
0
1,884
17,254
19,208
801
7,844
9,362
38,987
0
L
Danzaburou
SheLuhHenny
Danzaburou
19,976
8,929
0
5,188
22,808
11,594
938
1,203
20,970
0
59,807
W
Horus
ShottieFN
Horus
18,938
7,961
5,633
15,481
29,677
35,781
1,565
12,745
16,894
0
54,505
L
Cthulhu
XSmith07
Cthulhu
13,446
1,154
798
371
21,021
29,119
0
5,210
15,125
33,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,457
Gold Earned
42,772
210
Minions Killed
193
0
Camps Cleared
0
901,486
Distance Traveled
1,032,995
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,229
761
67
3
0
342,155
0
L
The Morrigan
13,552
678
98
5
0
298,781
2
W
Ymir
12,818
641
56
3
0
317,187
0
L
Danzaburou
12,746
637
85
4
0
297,670
0
W
Horus
14,725
736
70
4
0
373,653
3
L
Cthulhu
12,159
608
27
1
0
305,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role