Player Matchup

Heimdallr
Heimdallr
CanadianEh42047
Heimdallr
Level 124
God Stats
43W - 28L
1,625 SR
Queue Stats
125W - 128L
1,459 Elo+
Party 2
Baron Samedi
Baron Samedi
Nathanomaly
Baron Samedi
Level 26
God Stats
0W - 4L
1,563 SR
Queue Stats
7W - 16L
1,348 Elo+
Party 2
Ymir
Ymir
PtgFeral
Ymir
Level 61
God Stats
29W - 26L
1,548 SR
Queue Stats
214W - 198L
1,467 Elo+
Party 2
Team Averages
Level 70
1,579 SR
1,425 Elo+

VS

Team Averages
Level 92
1,507 SR
1,429 Elo+
Sol
Sol
NoSc0peMLK
Sol
Level 109
God Stats
7W - 2L
1,607 SR
Queue Stats
174W - 215L
1,406 Elo+
Party 1
Kukulkan
Kukulkan
TheFloppyMango
Kukulkan
Level 60
God Stats
5W - 6L
1,089 SR
Queue Stats
18W - 22L
1,395 Elo+
Solo
Zhong Kui
Zhong Kui
chissssss123
Zhong Kui
Level 108
God Stats
6W - 1L
1,826 SR
Queue Stats
57W - 60L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CanadianEh42047
Heimdallr
13
2 / 4 / 2
8,375
698
7,613
11,989
5,996
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Nathanomaly
Baron Samedi
14
3 / 4 / 2
8,541
712
9,337
14,741
9,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
0 / 6 / 4
7,404
617
5,654
15,825
22,828
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 7
9,831
819
12,635
12,050
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
14
1 / 1 / 9
8,786
732
9,597
6,844
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
chissssss123
Zhong Kui
16
8 / 1 / 5
10,187
849
15,138
11,357
8,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
14
14
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CanadianEh42047
Heimdallr
2
4
2
0.75
L
Baron Samedi
Nathanomaly
Baron Samedi
3
4
2
1
W
5
3
7
2.83
L
Ymir
0
6
4
0.33
W
Kukulkan
1
1
9
5.5
W
Zhong Kui
chissssss123
Zhong Kui
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,604
Damage
37,370
42,555
Taken
30,251
37,974
Mitigated
16,645
8,297
Healing
14,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CanadianEh42047
Heimdallr
7,613
1,480
0
1,336
11,989
5,996
1,093
10,386
1,603
0
34,895
L
Baron Samedi
Nathanomaly
Baron Samedi
9,337
749
1,621
4,675
14,741
9,150
0
12,897
1,844
36,736
0
W
12,635
3,671
0
5,720
12,050
5,270
1,901
5,518
6,532
45,284
2,970
L
Ymir
5,654
1,635
0
665
15,825
22,828
0
12,500
3,325
11,431
0
W
Kukulkan
9,597
418
0
3,642
6,844
2,502
320
3,358
3,486
31,088
0
W
Zhong Kui
chissssss123
Zhong Kui
15,138
4,459
0
4,694
11,357
8,873
1,138
6,133
5,224
30,465
2,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,320
Gold Earned
28,804
131
Minions Killed
146
0
Camps Cleared
0
593,009
Distance Traveled
700,394
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,375
698
69
6
0
202,788
0
L
Baron Samedi
8,541
712
53
4
0
192,944
2
W
Sol
9,831
819
47
4
0
204,785
2
L
Ymir
7,404
617
9
1
0
197,277
0
W
Kukulkan
8,786
732
52
4
0
235,844
1
W
Zhong Kui
10,187
849
47
4
0
259,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role