Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Chadpro69
Ra
Level 105
God Stats
27W - 27L
1,507 SR
Queue Stats
63W - 66L
1,477 Elo+
Solo
Vamana
Vamana
PapaClax
Vamana
Level 160
God Stats
1W - 0L
1,756 SR
Queue Stats
96W - 104L
1,513 Elo+
Party 2
Nike
Nike
honeybadger314
Nike
Level 126
God Stats
3W - 4L
1,245 SR
Queue Stats
113W - 114L
1,497 Elo+
Solo
Kukulkan
Kukulkan
shooterboy
Kukulkan
Level 29
God Stats
11W - 9L
1,556 SR
Queue Stats
35W - 19L
1,653 Elo+
Party 2
Team Averages
Level 110
1,513 SR
1,528 Elo+

VS

Team Averages
Level 91
1,674 SR
1,385 Elo+
Fenrir
Fenrir
Dherbo420
Fenrir
Level 16
God Stats
1W - 1L
1,676 SR
Queue Stats
14W - 17L
1,309 Elo+
Party 1
Baron Samedi
Baron Samedi
H3PTIC13
Baron Samedi
Level 80
God Stats
2W - 5L
1,302 SR
Queue Stats
23W - 37L
1,317 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RiloBrownFlexGuy
Cu Chulainn
Level 124
God Stats
4W - 3L
1,733 SR
Queue Stats
276W - 243L
1,544 Elo+
Solo
Kukulkan
Kukulkan
XxBomBxONxYoUxX
Kukulkan
Level 116
God Stats
1W - 1L
1,814 SR
Queue Stats
20W - 21L
1,386 Elo+
Party 1
Geb
Geb
iHateHumans8832
Geb
Level 120
God Stats
0W - 1L
1,842 SR
Queue Stats
25W - 32L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
2 / 1 / 3
9,801
980
6,198
13,502
17,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
0 / 0 / 7
9,715
972
10,669
7,556
4,661
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
PapaClax
Vamana
16
6 / 0 / 3
11,167
1,117
20,846
12,305
7,077
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 1 / 5
9,928
993
12,636
14,819
17,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
shooterboy
Kukulkan
16
0 / 0 / 7
9,652
965
14,339
5,008
3,280
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

303

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dherbo420
Fenrir
14
0 / 3 / 2
8,852
885
5,957
12,735
6,213
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
H3PTIC13
Baron Samedi
14
0 / 2 / 2
9,057
906
9,968
9,258
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
RiloBrownFlexGuy
Cu Chulainn
14
0 / 3 / 2
9,110
911
11,772
21,261
20,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
14
0 / 1 / 1
9,067
907
9,469
6,445
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 0
10,665
1,067
11,251
19,321
18,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
10
Kills
2
2
Deaths
10
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
3
3.5
W
0
0
7
3.5
L
Fenrir
Dherbo420
Fenrir
0
3
2
0.33
L
Baron Samedi
H3PTIC13
Baron Samedi
0
2
2
0.5
W
Vamana
PapaClax
Vamana
6
0
3
7.5
L
Cu Chulainn
RiloBrownFlexGuy
Cu Chulainn
0
3
2
0.33
L
Kukulkan
0
1
1
0.5
W
2
1
5
4.5
L
2
1
0
2
W
Kukulkan
shooterboy
Kukulkan
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,688
Damage
48,417
53,190
Taken
69,020
50,636
Mitigated
53,305
16,825
Healing
18,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,198
3,400
4,989
5,353
13,502
17,795
0
9,133
4,369
0
10,871
W
10,669
1,098
2,674
1,067
7,556
4,661
0
4,867
2,689
33,663
0
L
Fenrir
Dherbo420
Fenrir
5,957
98
0
72
12,735
6,213
0
4,020
8,588
0
8,645
L
Baron Samedi
H3PTIC13
Baron Samedi
9,968
485
3,786
1,806
9,258
5,071
0
2,803
6,357
27,107
0
W
Vamana
PapaClax
Vamana
20,846
10,963
0
2,392
12,305
7,077
0
5,927
6,270
0
36,137
L
Cu Chulainn
RiloBrownFlexGuy
Cu Chulainn
11,772
2,015
0
5,730
21,261
20,200
0
7,161
13,867
7,321
26,391
L
Kukulkan
9,469
730
0
0
6,445
3,248
0
1,591
4,854
30,069
0
W
12,636
333
0
350
14,819
17,823
0
9,505
5,314
0
26,657
L
11,251
1,069
0
7,585
19,321
18,573
0
9,433
9,481
25,418
0
W
Kukulkan
shooterboy
Kukulkan
14,339
1,384
0
0
5,008
3,280
0
3,377
1,631
41,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,263
Gold Earned
46,751
209
Minions Killed
181
11
Camps Cleared
4
1,076,663
Distance Traveled
964,322
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,801
980
15
2
1
207,674
1
W
Ra
9,715
972
55
6
0
203,726
0
L
Fenrir
8,852
885
12
1
0
202,816
0
L
Baron Samedi
9,057
906
41
4
1
171,027
0
W
Vamana
11,167
1,117
21
2
7
253,061
0
L
Cu Chulainn
9,110
911
51
5
1
200,107
0
L
Kukulkan
9,067
907
61
6
2
186,326
0
W
Nike
9,928
993
34
3
1
221,232
1
L
Geb
10,665
1,067
16
2
0
204,046
0
W
Kukulkan
9,652
965
84
8
2
190,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role