Player Matchup

Horus
Horus
 
Horus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
isoLopi
Camazotz
Level 122
God Stats
46W - 37L
1,408 SR
Queue Stats
1,244W - 1,379L
1,527 Elo+
Party 1
Merlin
Merlin
they_hate_blake
Merlin
Level 16
God Stats
42W - 12L
1,600 SR
Queue Stats
55W - 20L
1,547 Elo+
Party 1
Team Averages
Level 75
1,503 SR
1,525 Elo+

VS

Team Averages
Level 61
1,526 SR
1,448 Elo+
Thor
Thor
GoldSniper3184
Thor
Level 50
God Stats
12W - 8L
1,715 SR
Queue Stats
170W - 199L
1,469 Elo+
Solo
Ra
Ra
RoundishSmile39
Ra
Level 29
God Stats
0W - 2L
1,217 SR
Queue Stats
5W - 9L
1,300 Elo+
Party 2
Sun Wukong
Sun Wukong
ShottieFN
Sun Wukong
Level 105
God Stats
4W - 3L
1,645 SR
Queue Stats
278W - 196L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 0 / 7
9,435
674
8,356
13,722
16,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Camazotz
isoLopi
Camazotz
16
3 / 3 / 7
9,910
708
11,593
15,593
8,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
5 / 1 / 4
11,177
798
15,541
11,245
5,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
9,172
655
8,889
13,425
4,983
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 4 / 3
9,296
664
5,110
10,326
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ShottieFN
Sun Wukong
15
1 / 3 / 3
9,176
655
13,315
15,565
11,997
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
10
Kills
4
4
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
7
5.5
L
2
3
0
0.67
L
1
4
3
0.63
L
Sun Wukong
ShottieFN
Sun Wukong
1
3
3
0.83
W
Camazotz
isoLopi
Camazotz
3
3
7
2.17
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,490
Damage
27,314
40,560
Taken
39,316
30,432
Mitigated
21,420
15,551
Healing
10,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,356
3,462
1,769
2,227
13,722
16,250
116
1,595
12,127
0
13,667
L
8,889
408
0
250
13,425
4,983
0
5,485
7,472
0
33,488
L
5,110
224
2,121
2,795
10,326
4,440
0
5,569
4,471
38,710
0
L
Sun Wukong
ShottieFN
Sun Wukong
13,315
1,409
0
5,226
15,565
11,997
0
4,518
10,400
0
34,718
W
Camazotz
isoLopi
Camazotz
11,593
1,300
0
6,681
15,593
8,751
105
3,134
12,459
0
32,587
W
15,541
792
195
4,679
11,245
5,431
1,464
460
10,785
81,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,522
Gold Earned
27,644
187
Minions Killed
167
0
Camps Cleared
0
821,557
Distance Traveled
720,914
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,435
674
5
0
0
269,543
9
L
Thor
9,172
655
43
3
0
239,602
1
L
Ra
9,296
664
73
5
0
234,975
1
L
Sun Wukong
9,176
655
51
4
0
246,337
3
W
Camazotz
9,910
708
50
4
0
292,519
0
W
Merlin
11,177
798
132
9
0
259,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role