Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
B0ngBurgundy
Tsukuyomi
Level 67
God Stats
2W - 2L
1,460 SR
Queue Stats
2W - 2L
1,642 Elo+
Party 1
Bastet
Bastet
Fuzez
Bastet
Level 13
God Stats
1W - 0L
1,289 SR
Queue Stats
4W - 8L
1,367 Elo+
Party 1
Chaac
Chaac
hiddensquid302
Chaac
Level 126
God Stats
1W - 0L
1,281 SR
Queue Stats
4W - 10L
1,296 Elo+
Party 1
Xing Tian
Xing Tian
house710
Xing Tian
Level 86
God Stats
2W - 1L
1,698 SR
Queue Stats
4W - 8L
1,323 Elo+
Party 1
Team Averages
Level 90
1,446 SR
1,425 Elo+

VS

Team Averages
Level 91
1,436 SR
1,427 Elo+
Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
HakuTaku-Kirin
Da Ji
Level 139
God Stats
0W - 3L
1,136 SR
Queue Stats
58W - 74L
1,454 Elo+
Party 2
Aphrodite
Aphrodite
Mironet
Aphrodite
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,234 Elo+
Party 2
Raijin
Raijin
Nobody0-0Knows
Raijin
Level 114
God Stats
2W - 2L
1,545 SR
Queue Stats
54W - 49L
1,446 Elo+
Solo
King Arthur
King Arthur
xZweihander
King Arthur
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 23L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
3 / 4 / 17
14,549
970
26,074
21,015
15,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
B0ngBurgundy
Tsukuyomi
20
4 / 6 / 18
14,641
976
26,450
21,270
11,857
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bastet
Fuzez
Bastet
20
6 / 5 / 18
15,469
1,031
33,597
23,034
13,083
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 4 / 13
15,360
1,024
24,478
24,542
35,031
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Xing Tian
house710
Xing Tian
20
4 / 1 / 19
14,578
972
18,862
23,867
41,973
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

169

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
3 / 1 / 12
16,173
1,078
15,847
31,592
55,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
14 / 5 / 5
17,484
1,166
39,010
36,670
20,463
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
Mironet
Aphrodite
20
1 / 13 / 12
13,975
932
14,028
31,004
18,512
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 0 / 1
10,128
675
0
0
0
King Arthur
xZweihander
King Arthur
20
2 / 8 / 12
14,708
981
32,282
40,753
59,522
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
62
27
Kills
20
20
Deaths
27
85
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
4
17
2.88
L
Horus
 
Horus
3
1
12
9
W
Tsukuyomi
B0ngBurgundy
Tsukuyomi
4
6
18
2.17
W
Bastet
Fuzez
Bastet
6
5
18
3
L
14
5
5
3.3
L
Aphrodite
Mironet
Aphrodite
1
13
12
0.54
L
0
0
1
0.5
W
10
4
13
4.13
W
Xing Tian
house710
Xing Tian
4
1
19
13.5
L
King Arthur
xZweihander
King Arthur
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,461
Damage
101,167
113,728
Taken
140,019
117,295
Mitigated
153,771
21,414
Healing
17,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
26,074
1,214
0
2,486
21,015
15,351
0
3,312
17,703
56,771
0
L
Horus
 
Horus
15,847
4,165
2,914
5,394
31,592
55,274
0
9,939
21,653
11,470
20,236
W
Tsukuyomi
B0ngBurgundy
Tsukuyomi
26,450
7,825
730
3,096
21,270
11,857
0
3,404
16,588
0
52,165
W
Bastet
Fuzez
Bastet
33,597
14,040
0
6,497
23,034
13,083
0
3,077
19,957
0
55,146
L
39,010
9,077
0
965
36,670
20,463
0
9,778
26,892
0
77,510
L
Aphrodite
Mironet
Aphrodite
14,028
3,233
4,881
3,611
31,004
18,512
0
12,194
18,661
24,882
0
L
0
0
0
0
0
0
0
0
0
0
0
W
24,478
6,025
0
7,030
24,542
35,031
0
5,554
18,988
445
42,426
W
Xing Tian
house710
Xing Tian
18,862
1,478
683
892
23,867
41,973
0
4,872
18,995
35,451
0
L
King Arthur
xZweihander
King Arthur
32,282
1,281
0
0
40,753
59,522
0
13,470
27,283
596
61,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,597
Gold Earned
72,468
264
Minions Killed
224
8
Camps Cleared
3
1,354,542
Distance Traveled
1,106,634
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,549
970
68
5
1
278,022
0
L
Horus
16,173
1,078
38
3
0
285,976
1
W
Tsukuyomi
14,641
976
52
3
2
254,617
0
W
Bastet
15,469
1,031
54
4
4
279,262
0
L
Da Ji
17,484
1,166
91
6
2
309,689
0
L
Aphrodite
13,975
932
31
2
0
213,284
0
L
Raijin
10,128
675
0
0
0
0
0
W
Chaac
15,360
1,024
49
3
0
277,030
0
W
Xing Tian
14,578
972
41
3
1
265,611
0
L
King Arthur
14,708
981
64
4
1
297,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role