Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BenitoMartinez44
Thanatos
Level 41
God Stats
2W - 2L
1,671 SR
Queue Stats
53W - 43L
1,558 Elo+
Party 1
Janus
Janus
ENZO_SSJ-1
Janus
Level 88
God Stats
6W - 10L
1,340 SR
Queue Stats
324W - 379L
1,422 Elo+
Party 3
Hades
Hades
Juan_Jero11
Hades
Level 139
God Stats
0W - 2L
1,607 SR
Queue Stats
18W - 14L
1,521 Elo+
Party 1
Ares
Ares
joacowarcho
Ares
Level 48
God Stats
3W - 2L
1,433 SR
Queue Stats
43W - 61L
1,357 Elo+
Party 3
Team Averages
Level 95
1,510 SR
1,472 Elo+

VS

Team Averages
Level 75
1,471 SR
1,518 Elo+
Neith
Neith
BigShaka64
Neith
Level 88
God Stats
1W - 1L
1,602 SR
Queue Stats
15W - 34L
1,403 Elo+
Party 2
Sun Wukong
Sun Wukong
DeathStroke720
Sun Wukong
Level 108
God Stats
2W - 4L
1,323 SR
Queue Stats
81W - 73L
1,404 Elo+
Solo
Zeus
Zeus
KingDiaz101
Zeus
Level 61
God Stats
3W - 5L
1,608 SR
Queue Stats
6W - 10L
1,532 Elo+
Party 2
Cabrakan
Cabrakan
Typhonjs
Cabrakan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,679 Elo+
Party 2
Cupid
Cupid
YameteeKudasai
Cupid
Level 106
God Stats
2W - 0L
1,322 SR
Queue Stats
42W - 44L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 1 / 0
5,469
497
2,847
5,958
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 1
6,268
570
2,711
10,349
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
11
2 / 4 / 1
6,785
617
4,126
6,158
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 6 / 0
5,527
502
3,284
11,475
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 0
5,575
507
3,143
8,764
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
5 / 1 / 3
6,818
620
5,765
6,934
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
DeathStroke720
Sun Wukong
10
3 / 2 / 0
6,106
555
4,762
7,622
5,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
4 / 0 / 4
6,755
614
10,649
4,390
1,556
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cabrakan
Typhonjs
Cabrakan
10
2 / 0 / 3
5,995
545
2,485
6,184
4,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 0 / 2
5,791
526
4,479
5,100
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
14
15
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
L
1
2
1
0.75
W
Neith
5
1
3
6.5
W
Sun Wukong
DeathStroke720
Sun Wukong
3
2
0
1.5
L
Janus
2
4
1
0.63
L
0
6
0
0
W
4
0
4
6
W
Cabrakan
Typhonjs
Cabrakan
2
0
3
3.5
W
0
0
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,111
Damage
28,140
42,704
Taken
30,230
19,701
Mitigated
15,973
17,625
Healing
11,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,847
1,772
0
2,750
5,958
2,060
336
326
5,632
0
42,144
L
2,711
568
0
9,390
10,349
5,021
0
1,162
9,187
0
46,350
W
Neith
5,765
2,550
0
2,194
6,934
2,938
138
1,432
5,502
0
43,763
W
Sun Wukong
DeathStroke720
Sun Wukong
4,762
1,058
0
1,631
7,622
5,678
0
4,001
3,621
0
32,220
L
Janus
4,126
652
0
280
6,158
2,104
326
0
6,158
45,557
0
L
3,284
208
0
3,092
11,475
4,731
0
6,902
4,573
36,178
0
W
10,649
3,011
0
1,668
4,390
1,556
0
1,831
2,559
50,915
0
W
Cabrakan
Typhonjs
Cabrakan
2,485
672
0
1,750
6,184
4,064
0
1,463
4,721
14,333
0
W
4,479
2,313
337
3,786
5,100
1,737
0
1,179
3,921
0
47,641
L
3,143
86
0
2,113
8,764
5,785
0
4,744
4,020
21,319
4,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,624
Gold Earned
31,465
370
Minions Killed
303
0
Camps Cleared
0
992,250
Distance Traveled
1,072,769
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,469
497
63
6
0
161,214
1
L
Thanatos
6,268
570
92
8
0
223,566
1
W
Neith
6,818
620
76
7
0
228,112
5
W
Sun Wukong
6,106
555
55
5
0
220,989
0
L
Janus
6,785
617
90
8
0
205,551
1
L
Hades
5,527
502
67
6
0
192,674
0
W
Zeus
6,755
614
66
6
0
207,487
7
W
Cabrakan
5,995
545
43
4
0
215,682
3
W
Cupid
5,791
526
63
6
0
200,499
2
L
Ares
5,575
507
58
5
0
209,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role