Player Matchup

Baba Yaga
Baba Yaga
Masters
AzureRift
Baba Yaga
Masters
Level 154
God Stats
3W - 4L
1,810 SR
Queue Stats
153W - 63L
2,520 MMR
Party 2
Sobek
Sobek
Diamond III
JustDrew22
Sobek
Diamond III
Level 151
God Stats
87W - 20L
1,953 SR
Queue Stats
121W - 41L
2,323 MMR
Party 2
Fenrir
Fenrir
Masters
Mudkip
Fenrir
Masters
Level 146
God Stats
2W - 1L
1,764 SR
Queue Stats
158W - 66L
2,714 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,842 SR
2,519 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,700 SR
2,176 MMR
Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond II
Meomoliman
Achilles
Diamond II
Level 89
God Stats
5W - 1L
1,504 SR
Queue Stats
36W - 1L
2,495 MMR
Party 1
Ishtar
Ishtar
Diamond II
TheLermster
Ishtar
Diamond II
Level 160
God Stats
36W - 0L
2,097 SR
Queue Stats
41W - 2L
2,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AzureRift
Baba Yaga
15
2 / 5 / 5
9,675
691
12,362
17,709
7,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
17
4 / 1 / 4
11,126
795
7,525
27,029
32,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Mudkip
Fenrir
15
3 / 5 / 5
10,855
775
10,342
21,674
27,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
ShivaHorusGuan YuAtlasAh Muzen Cab

VS

Bans
CabrakanGebScyllaAresVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 3 / 7
10,353
740
18,617
9,687
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Meomoliman
Achilles
17
4 / 4 / 5
11,028
788
18,063
21,565
21,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ishtar
17
5 / 2 / 5
11,550
825
23,153
13,550
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
9
Kills
11
11
Deaths
9
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
3
7
1.83
L
Baba Yaga
AzureRift
Baba Yaga
2
5
5
0.9
L
Sobek
4
1
4
6
W
Achilles
Meomoliman
Achilles
4
4
5
1.63
L
Fenrir
Mudkip
Fenrir
3
5
5
1.1
W
Ishtar
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,229
Damage
59,833
66,412
Taken
44,802
66,970
Mitigated
31,705
10,377
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
18,617
307
0
1,185
9,687
3,983
859
4,535
5,152
57,607
0
L
Baba Yaga
AzureRift
Baba Yaga
12,362
201
0
2,143
17,709
7,562
0
4,490
13,033
54,866
0
L
Sobek
7,525
574
0
4,964
27,029
32,057
0
6,734
19,535
22,816
0
W
Achilles
Meomoliman
Achilles
18,063
6,176
328
4,276
21,565
21,075
396
8,356
11,781
0
46,106
L
Fenrir
Mudkip
Fenrir
10,342
3,333
438
2,832
21,674
27,351
0
7,470
13,678
0
23,332
W
Ishtar
23,153
14,107
0
7,287
13,550
6,647
2,444
7,092
6,458
0
75,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,656
Gold Earned
32,931
123
Minions Killed
195
0
Camps Cleared
0
852,992
Distance Traveled
806,015
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,353
740
56
4
0
284,893
2
L
Baba Yaga
9,675
691
87
6
0
264,437
2
L
Sobek
11,126
795
25
2
0
306,922
1
W
Achilles
11,028
788
51
4
0
279,361
2
L
Fenrir
10,855
775
11
1
0
281,633
0
W
Ishtar
11,550
825
88
6
0
241,761
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role