Player Matchup

Chaac
Chaac
Bangel8008
Chaac
Level 115
God Stats
1W - 5L
1,334 SR
Queue Stats
293W - 276L
1,554 Elo+
Party 1
Ravana
Ravana
Dingo124
Ravana
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 127L
1,472 Elo+
Party 1
Atlas
Atlas
MoisterOyster05
Atlas
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,424 Elo+
Party 1
Nox
Nox
NegrescoNero
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,489 Elo+
Solo
Nike
Nike
cocobashi
Nike
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,457 Elo+
Party 1
Team Averages
Level 69
1,467 SR
1,479 Elo+

VS

Team Averages
Level 67
1,550 SR
1,552 Elo+
Mercury
Mercury
 
Mercury
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
LoweredSum02160
Gilgamesh
Level 160
God Stats
1W - 0L
1,550 SR
Queue Stats
120W - 89L
1,672 Elo+
Party 3
Fenrir
Fenrir
Lunab3ast
Fenrir
Level 32
God Stats
2W - 1L
1,754 SR
Queue Stats
45W - 16L
1,754 Elo+
Party 3
Ishtar
Ishtar
SantaAintComin
Ishtar
Level 29
God Stats
2W - 0L
1,447 SR
Queue Stats
5W - 6L
1,367 Elo+
Party 2
Eset
Eset
VDS1315
Eset
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 62L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
3 / 5 / 5
7,300
730
8,244
17,956
15,002
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Dingo124
Ravana
13
4 / 5 / 8
7,500
750
7,834
12,038
11,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 9
7,605
761
5,364
18,486
19,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 6 / 8
7,836
784
6,001
10,395
6,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
14
2 / 3 / 8
7,794
779
6,931
16,648
14,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 8 / 7
7,249
725
6,691
12,596
5,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
LoweredSum02160
Gilgamesh
16
4 / 2 / 18
9,642
964
12,544
16,105
17,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Lunab3ast
Fenrir
14
3 / 3 / 17
8,535
854
9,049
11,975
10,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 2 / 11
8,466
847
18,371
8,465
4,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
VDS1315
Eset
17
12 / 2 / 7
9,969
997
21,365
4,008
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
82
12
Kills
22
22
Deaths
17
38
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
8
7
0.44
L
Chaac
3
5
5
1.1
L
Ravana
Dingo124
Ravana
4
5
8
1.6
W
Gilgamesh
LoweredSum02160
Gilgamesh
4
2
18
6.5
W
Fenrir
Lunab3ast
Fenrir
3
3
17
3.83
L
0
3
9
1.5
L
3
6
8
1.17
W
3
2
11
4.25
W
Eset
VDS1315
Eset
12
2
7
7.75
L
Nike
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,374
Damage
68,020
75,523
Taken
53,149
67,202
Mitigated
39,831
20,381
Healing
16,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,691
4,297
0
928
12,596
5,782
293
1,821
10,514
0
12,861
L
Chaac
8,244
928
1,138
3,743
17,956
15,002
0
5,268
12,688
0
17,696
L
Ravana
Dingo124
Ravana
7,834
2,164
1,038
1,807
12,038
11,821
0
4,047
7,991
0
10,311
W
Gilgamesh
LoweredSum02160
Gilgamesh
12,544
2,156
3,402
5,034
16,105
17,474
48
2,648
12,779
0
20,173
W
Fenrir
Lunab3ast
Fenrir
9,049
1,908
392
2,122
11,975
10,255
116
3,193
8,277
0
10,635
L
5,364
2,542
723
4,283
18,486
19,689
0
4,570
13,916
10,442
0
L
6,001
447
1,297
720
10,395
6,034
0
2,161
8,234
17,650
0
W
18,371
8,459
0
2,089
8,465
4,486
740
2,977
5,181
0
35,758
W
Eset
VDS1315
Eset
21,365
713
2,452
348
4,008
1,834
413
726
3,282
32,671
0
L
Nike
6,931
1,279
654
4,978
16,648
14,656
0
5,319
11,329
0
14,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,035
Gold Earned
43,861
83
Minions Killed
100
0
Camps Cleared
0
883,205
Distance Traveled
1,082,777
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,249
725
18
2
0
203,919
0
L
Chaac
7,300
730
8
1
0
191,322
0
L
Ravana
7,500
750
7
1
0
146,181
0
W
Gilgamesh
9,642
964
12
1
0
239,825
4
W
Fenrir
8,535
854
1
0
0
234,178
2
L
Atlas
7,605
761
3
0
0
190,336
0
L
Nox
7,836
784
40
4
0
172,136
4
W
Ishtar
8,466
847
41
4
0
182,582
0
W
Eset
9,969
997
28
3
0
222,273
1
L
Nike
7,794
779
25
3
0
183,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role