Player Matchup

Achilles
Achilles
FantaztikMrFox
Achilles
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,318 Elo+
Party 2
Nike
Nike
Jewbaacabra
Nike
Level 16
God Stats
3W - 4L
1,801 SR
Queue Stats
3W - 5L
1,503 Elo+
Party 2
Izanami
Izanami
Kill3966
Izanami
Level 34
God Stats
8W - 14L
1,458 SR
Queue Stats
17W - 31L
1,369 Elo+
Party 2
Apollo
Apollo
cocopebblezzz
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,389 Elo+
Party 2
Anubis
Anubis
myextiky
Anubis
Level 40
God Stats
0W - 1L
1,663 SR
Queue Stats
7W - 10L
1,378 Elo+
Solo
Team Averages
Level 29
1,584 SR
1,391 Elo+

VS

Team Averages
Level 46
1,476 SR
1,445 Elo+
Artio
Artio
HoneyNagaChan
Artio
Level 88
God Stats
2W - 1L
1,399 SR
Queue Stats
64W - 76L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
KarasuTengu2018
Sun Wukong
Level 38
God Stats
38W - 32L
1,543 SR
Queue Stats
101W - 118L
1,463 Elo+
Party 1
Anubis
Anubis
W11_Jor-Chaves
Anubis
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 15L
1,441 Elo+
Solo
Ao Kuang
Ao Kuang
aquapower
Ao Kuang
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 24L
1,328 Elo+
Party 1
Arachne
Arachne
iX 5ive
Arachne
Level 37
God Stats
4W - 3L
1,439 SR
Queue Stats
107W - 126L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
0 / 6 / 1
9,631
963
9,896
23,242
24,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 5 / 2
9,247
925
7,890
14,917
9,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Kill3966
Izanami
15
0 / 3 / 1
9,200
920
7,293
9,940
3,803
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 1
9,246
925
7,533
17,410
6,778
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
myextiky
Anubis
15
3 / 12 / 0
10,095
1,010
12,413
20,814
10,174
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Team 1 Tickets

98

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 22
10,405
1,041
6,685
11,850
14,761
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
KarasuTengu2018
Sun Wukong
17
7 / 0 / 15
11,063
1,106
13,179
8,232
6,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 3 / 23
11,893
1,189
24,827
10,888
6,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
aquapower
Ao Kuang
18
12 / 0 / 16
12,439
1,244
19,222
10,423
6,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Arachne
iX 5ive
Arachne
18
7 / 0 / 19
11,757
1,176
16,612
8,928
5,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
127
3
Kills
32
32
Deaths
3
5
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
6
1
0.08
W
1
0
22
12
L
0
5
2
0.2
W
Sun Wukong
KarasuTengu2018
Sun Wukong
7
0
15
14.5
L
Izanami
Kill3966
Izanami
0
3
1
0.17
W
5
3
23
5.5
W
Ao Kuang
aquapower
Ao Kuang
12
0
16
20
L
0
6
1
0.08
W
Arachne
iX 5ive
Arachne
7
0
19
16.5
L
Anubis
myextiky
Anubis
3
12
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,025
Damage
80,525
86,323
Taken
50,321
54,508
Mitigated
39,555
5,643
Healing
26,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
9,896
2,038
0
1,012
23,242
24,411
0
9,527
13,715
0
27,721
W
6,685
260
4,322
4,571
11,850
14,761
0
1,919
9,492
17,938
0
L
7,890
1,100
0
10
14,917
9,342
0
9,774
5,143
0
17,673
W
Sun Wukong
KarasuTengu2018
Sun Wukong
13,179
2,268
288
2,947
8,232
6,537
0
1,959
6,132
0
18,255
L
Izanami
Kill3966
Izanami
7,293
5,384
0
256
9,940
3,803
0
5,302
4,638
0
33,817
W
24,827
1,965
0
4,618
10,888
6,149
0
5,276
5,526
46,584
0
W
Ao Kuang
aquapower
Ao Kuang
19,222
5,326
0
6,279
10,423
6,349
0
2,233
8,090
42,529
1,643
L
7,533
2,121
0
459
17,410
6,778
0
11,980
5,430
0
26,844
W
Arachne
iX 5ive
Arachne
16,612
11,629
0
3,051
8,928
5,759
0
1,026
7,591
0
37,361
L
Anubis
myextiky
Anubis
12,413
246
90
3,816
20,814
10,174
0
13,718
7,096
31,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,419
Gold Earned
57,557
218
Minions Killed
211
5
Camps Cleared
10
805,397
Distance Traveled
1,044,084
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,631
963
35
4
1
181,938
0
W
Artio
10,405
1,041
23
2
0
214,217
0
L
Nike
9,247
925
24
2
0
158,010
0
W
Sun Wukong
11,063
1,106
15
2
2
219,258
0
L
Izanami
9,200
920
57
6
1
134,196
0
W
Anubis
11,893
1,189
61
6
3
172,839
0
W
Ao Kuang
12,439
1,244
60
6
4
203,299
0
L
Apollo
9,246
925
45
5
1
201,821
0
W
Arachne
11,757
1,176
52
5
1
234,471
0
L
Anubis
10,095
1,010
57
6
2
129,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role