Player Matchup

Guan Yu
Guan Yu
CH3WY8338
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,066 Elo+
Party 1
Discordia
Discordia
DUCKSPIN2121
Discordia
Level 42
God Stats
2W - 8L
1,418 SR
Queue Stats
3W - 13L
1,066 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jeahv2
Kumbhakarna
Level 150
God Stats
0W - 4L
1,136 SR
Queue Stats
235W - 286L
1,371 Elo+
Solo
Sol
Sol
JonBonJovaries
Sol
Level 19
God Stats
0W - 2L
1,340 SR
Queue Stats
3W - 12L
1,104 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xx DeMonDa xx
Tsukuyomi
Level 29
God Stats
1W - 6L
1,142 SR
Queue Stats
3W - 11L
1,077 Elo+
Party 1
Team Averages
Level 54
1,307 SR
1,137 Elo+

VS

Team Averages
Level 104
1,471 SR
1,480 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Hortons_Wrld
Hera
Level 140
God Stats
2W - 3L
1,300 SR
Queue Stats
26W - 26L
1,466 Elo+
Solo
Hun Batz
Hun Batz
dolphinLuvrr36
Hun Batz
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Ganesha
Ganesha
riccuddoo2
Ganesha
Level 149
God Stats
8W - 8L
1,553 SR
Queue Stats
39W - 44L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CH3WY8338
Guan Yu
12
0 / 3 / 0
6,842
684
3,860
13,979
9,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
DUCKSPIN2121
Discordia
13
0 / 3 / 1
6,769
677
5,431
9,336
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Jeahv2
Kumbhakarna
12
0 / 0 / 1
7,150
715
2,208
11,742
9,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 2 / 0
7,505
751
5,872
9,624
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
xx DeMonDa xx
Tsukuyomi
13
1 / 4 / 1
6,996
700
4,982
11,433
4,917
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 2 / 2
7,951
795
6,984
6,880
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
 
Kukulkan
14
1 / 0 / 2
7,468
747
7,733
5,825
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 0 / 4
8,652
865
10,767
4,802
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
15
6 / 1 / 1
8,350
835
12,565
7,892
3,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
riccuddoo2
Ganesha
15
0 / 0 / 8
8,615
862
4,152
9,527
10,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
12
12
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
2
2
1.5
W
Kukulkan
 
Kukulkan
1
0
2
2
L
Guan Yu
CH3WY8338
Guan Yu
0
3
0
0
L
Discordia
DUCKSPIN2121
Discordia
0
3
1
0.17
W
3
0
4
5
L
Kumbhakarna
Jeahv2
Kumbhakarna
0
0
1
0.5
L
1
2
0
0.5
W
Hun Batz
6
1
1
6.5
W
Ganesha
riccuddoo2
Ganesha
0
0
8
4
L
Tsukuyomi
xx DeMonDa xx
Tsukuyomi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,353
Damage
42,201
56,114
Taken
34,926
30,976
Mitigated
22,768
13,622
Healing
8,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,984
2,989
0
2,178
6,880
3,300
912
2,222
4,658
0
28,902
W
Kukulkan
 
Kukulkan
7,733
136
425
1,201
5,825
2,692
479
1,823
4,002
24,006
0
L
Guan Yu
CH3WY8338
Guan Yu
3,860
234
403
2,924
13,979
9,341
0
5,506
8,111
0
10,255
L
Discordia
DUCKSPIN2121
Discordia
5,431
383
0
1,418
9,336
3,719
0
4,606
4,578
19,356
0
W
10,767
1,668
0
250
4,802
2,449
270
2,872
1,930
37,614
0
L
Kumbhakarna
Jeahv2
Kumbhakarna
2,208
291
908
3,573
11,742
9,286
0
3,597
8,135
9,419
0
L
5,872
2,789
0
3,136
9,624
3,713
0
3,271
6,343
25,942
0
W
Hun Batz
12,565
2,315
0
500
7,892
3,482
0
2,802
5,090
0
30,190
W
Ganesha
riccuddoo2
Ganesha
4,152
226
544
3,507
9,527
10,845
213
3,792
5,735
17,735
0
L
Tsukuyomi
xx DeMonDa xx
Tsukuyomi
4,982
882
0
1,260
11,433
4,917
0
5,000
6,295
0
18,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,262
Gold Earned
41,036
134
Minions Killed
243
0
Camps Cleared
0
1,056,790
Distance Traveled
1,150,495
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,951
795
48
5
0
222,887
0
W
Kukulkan
7,468
747
57
6
0
192,474
0
L
Guan Yu
6,842
684
12
1
0
216,094
0
L
Discordia
6,769
677
40
4
0
203,676
0
W
Hera
8,652
865
90
9
0
227,477
2
L
Kumbhakarna
7,150
715
10
1
0
220,340
0
L
Sol
7,505
751
50
5
0
195,971
0
W
Hun Batz
8,350
835
46
5
0
261,305
4
W
Ganesha
8,615
862
2
0
0
246,352
4
L
Tsukuyomi
6,996
700
22
2
0
220,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role