Player Matchup

Ares
Ares
Masters
AzureRift
Ares
Masters
Level 154
God Stats
36W - 5L
2,037 SR
Queue Stats
153W - 63L
2,490 MMR
Party 1
Sobek
Sobek
Diamond III
JustDrew22
Sobek
Diamond III
Level 151
God Stats
87W - 20L
1,946 SR
Queue Stats
121W - 41L
2,294 MMR
Party 1
Cupid
Cupid
Masters
Mudkip
Cupid
Masters
Level 146
God Stats
2W - 0L
2,000 SR
Queue Stats
158W - 66L
2,685 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,994 SR
2,490 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,666 SR
2,357 MMR
Sun Wukong
Sun Wukong
Masters
Fenski
Sun Wukong
Masters
Level 149
God Stats
11W - 7L
1,837 SR
Queue Stats
305W - 138L
2,541 MMR
Party 2
Scylla
Scylla
Diamond III
KrispBKreme
Scylla
Diamond III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 141L
1,936 MMR
Party 2
Hercules
Hercules
Masters
Menàce
Hercules
Masters
Level 160
God Stats
4W - 3L
1,661 SR
Queue Stats
314W - 142L
2,592 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
2 / 1 / 5
10,827
773
11,371
9,186
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Sobek
17
3 / 0 / 4
10,464
747
6,515
14,547
16,027
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cupid
Mudkip
Cupid
15
2 / 0 / 5
10,134
724
15,959
11,330
7,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ShivaAchillesGuan YuThothHorus

VS

Bans
AtlasSolIshtarBaba YagaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fenski
Sun Wukong
14
0 / 3 / 1
8,474
605
12,214
13,928
13,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
15
0 / 2 / 1
9,155
654
7,726
7,675
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Menàce
Hercules
13
1 / 2 / 0
8,968
641
10,127
17,743
15,122
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
2
1
5
4.5
L
Sun Wukong
Fenski
Sun Wukong
0
3
1
0.17
W
Sobek
3
0
4
5
L
Scylla
0
2
1
0.25
L
Hercules
Menàce
Hercules
1
2
0
0.5
W
Cupid
Mudkip
Cupid
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,845
Damage
30,067
35,063
Taken
39,346
33,784
Mitigated
32,252
15,134
Healing
10,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
11,371
1,247
0
3,314
9,186
10,052
554
1,768
6,837
23,553
0
L
Sun Wukong
Fenski
Sun Wukong
12,214
1,617
0
3,446
13,928
13,755
201
7,065
6,863
34
26,993
W
Sobek
6,515
299
896
4,717
14,547
16,027
284
4,511
9,338
26,403
0
L
Scylla
7,726
1,666
0
386
7,675
3,375
72
4,051
3,624
47,970
0
L
Hercules
Menàce
Hercules
10,127
2,999
488
6,315
17,743
15,122
293
6,958
10,785
59
31,674
W
Cupid
Mudkip
Cupid
15,959
8,415
1,576
4,631
11,330
7,705
2,081
1,019
9,729
32
66,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,425
Gold Earned
26,597
161
Minions Killed
165
0
Camps Cleared
0
927,356
Distance Traveled
827,351
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,827
773
18
1
0
301,200
2
L
Sun Wukong
8,474
605
31
2
0
281,522
3
W
Sobek
10,464
747
39
3
0
334,460
3
L
Scylla
9,155
654
108
8
0
258,124
0
L
Hercules
8,968
641
26
2
0
287,705
5
W
Cupid
10,134
724
104
7
0
291,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role