Player Matchup

King Arthur
King Arthur
Phiretop
King Arthur
Level 61
God Stats
3W - 1L
1,880 SR
Queue Stats
47W - 12L
1,757 Elo+
Party 1
Charybdis
Charybdis
SlippingSanity
Charybdis
Level 109
God Stats
6W - 1L
1,804 SR
Queue Stats
29W - 8L
1,712 Elo+
Party 1
Kukulkan
Kukulkan
teatimebeaches
Kukulkan
Level 41
God Stats
2W - 1L
1,653 SR
Queue Stats
2W - 1L
1,713 Elo+
Party 1
Team Averages
Level 70
1,779 SR
1,727 Elo+

VS

Team Averages
Level 112
1,596 SR
1,423 Elo+
Cabrakan
Cabrakan
SquirlyWabit
Cabrakan
Level 96
God Stats
10W - 6L
1,483 SR
Queue Stats
53W - 78L
1,347 Elo+
Solo
Zhong Kui
Zhong Kui
grimlock1101
Zhong Kui
Level 156
God Stats
3W - 3L
1,680 SR
Queue Stats
352W - 384L
1,463 Elo+
Party 2
Izanami
Izanami
o Leiru o
Izanami
Level 85
God Stats
4W - 2L
1,626 SR
Queue Stats
184W - 234L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Phiretop
King Arthur
13
4 / 6 / 3
9,750
750
10,830
19,237
21,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
SlippingSanity
Charybdis
15
2 / 2 / 5
9,152
704
9,768
11,422
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
16
1 / 1 / 5
9,468
728
9,810
8,808
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
SquirlyWabit
Cabrakan
13
1 / 3 / 6
9,709
747
6,021
12,118
15,036
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
grimlock1101
Zhong Kui
15
5 / 4 / 2
10,309
793
12,670
13,505
10,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
o Leiru o
Izanami
17
3 / 0 / 6
10,699
823
15,105
9,749
4,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
7
Kills
9
9
Deaths
7
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Phiretop
King Arthur
4
6
3
0.92
L
Charybdis
SlippingSanity
Charybdis
2
2
5
2.25
W
Cabrakan
SquirlyWabit
Cabrakan
1
3
6
1.33
W
Zhong Kui
grimlock1101
Zhong Kui
5
4
2
1.5
W
Izanami
o Leiru o
Izanami
3
0
6
6
L
Kukulkan
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,408
Damage
33,796
39,467
Taken
35,372
30,680
Mitigated
30,618
7,395
Healing
6,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Phiretop
King Arthur
10,830
1,315
0
3,181
19,237
21,695
5
7,711
11,526
0
26,530
L
Charybdis
SlippingSanity
Charybdis
9,768
4,372
0
3,935
11,422
4,753
297
4,935
6,487
0
34,569
W
Cabrakan
SquirlyWabit
Cabrakan
6,021
708
0
1,844
12,118
15,036
87
4,061
7,970
9,248
0
W
Zhong Kui
grimlock1101
Zhong Kui
12,670
1,416
53
2,217
13,505
10,718
0
4,405
9,100
43,719
0
W
Izanami
o Leiru o
Izanami
15,105
7,759
0
2,512
9,749
4,864
1,328
1,359
8,301
0
71,639
L
Kukulkan
9,810
1,026
0
279
8,808
4,232
304
6,129
2,679
45,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,370
Gold Earned
30,717
167
Minions Killed
188
0
Camps Cleared
0
748,376
Distance Traveled
658,688
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,750
750
12
1
0
245,388
2
L
Charybdis
9,152
704
61
5
0
239,115
0
W
Cabrakan
9,709
747
4
0
0
207,435
1
W
Zhong Kui
10,309
793
63
5
0
207,818
4
W
Izanami
10,699
823
121
9
0
243,435
0
L
Kukulkan
9,468
728
94
7
0
263,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role