Player Matchup

Cthulhu
Cthulhu
Naruto 6th
Cthulhu
Level 13
God Stats
0W - 2L
1,205 SR
Queue Stats
0W - 5L
1,257 Elo+
Party 1
Ao Kuang
Ao Kuang
Osyrift
Ao Kuang
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,276 Elo+
Party 1
Loki
Loki
UndeadFANG
Loki
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,253 Elo+
Party 1
Team Averages
Level 34
1,402 SR
1,262 Elo+

VS

Team Averages
Level 59
1,571 SR
1,398 Elo+
Fenrir
Fenrir
LastCall001
Fenrir
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,341 Elo+
Party 2
Eset
Eset
LawSayingRoom
Eset
Level 66
God Stats
2W - 0L
1,714 SR
Queue Stats
4W - 4L
1,510 Elo+
Party 2
Tyr
Tyr
MildlyPut
Tyr
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Naruto 6th
Cthulhu
10
0 / 4 / 2
6,313
631
3,450
7,999
3,565
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Osyrift
Ao Kuang
9
0 / 8 / 2
6,566
657
1,216
11,179
3,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
3 / 11 / 0
7,056
706
4,854
12,004
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 1 / 7
8,043
804
5,133
3,344
1,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
8 / 1 / 6
8,790
879
9,517
4,890
1,926
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 7
7,315
732
2,702
6,660
4,583
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
14
23
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
7
6.5
W
8
1
6
11
W
3
1
7
6.5
L
Cthulhu
Naruto 6th
Cthulhu
0
4
2
0.25
L
Ao Kuang
Osyrift
Ao Kuang
0
8
2
0.13
L
3
11
0
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,520
Damage
17,352
31,182
Taken
14,894
10,268
Mitigated
8,267
2,336
Healing
2,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,133
956
0
709
3,344
1,758
418
1,469
1,875
0
11,720
W
9,517
2,183
698
742
4,890
1,926
285
1,258
3,632
32,410
0
W
2,702
631
0
302
6,660
4,583
78
1,971
4,689
0
8,214
L
Cthulhu
Naruto 6th
Cthulhu
3,450
254
0
90
7,999
3,565
0
3,277
4,722
17,038
0
L
Ao Kuang
Osyrift
Ao Kuang
1,216
517
237
1,836
11,179
3,257
0
3,285
7,569
14,934
0
L
4,854
1,553
0
173
12,004
3,446
0
3,081
7,748
0
14,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,935
Gold Earned
24,148
63
Minions Killed
67
0
Camps Cleared
0
515,931
Distance Traveled
531,209
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,043
804
19
2
0
163,872
0
W
Eset
8,790
879
41
4
0
180,455
0
W
Tyr
7,315
732
7
1
0
186,882
0
L
Cthulhu
6,313
631
26
3
0
152,243
1
L
Ao Kuang
6,566
657
22
2
0
187,778
1
L
Loki
7,056
706
15
2
0
175,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role