Player Matchup

Atlas
Atlas
Odinson93
Atlas
Level 48
God Stats
1W - 1L
1,769 SR
Queue Stats
9W - 14L
1,461 Elo+
Party 1
Scylla
Scylla
Skrappl3
Scylla
Level 37
God Stats
0W - 1L
1,269 SR
Queue Stats
6W - 7L
1,290 Elo+
Solo
King Arthur
King Arthur
cloud340
King Arthur
Level 60
God Stats
0W - 2L
1,318 SR
Queue Stats
9W - 14L
1,461 Elo+
Party 1
Team Averages
Level 48
1,452 SR
1,404 Elo+

VS

Team Averages
Level 64
1,332 SR
1,577 Elo+
Horus
Horus
 
Horus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GiantBeanpole
Sol
Level 119
God Stats
1W - 4L
1,165 SR
Queue Stats
87W - 60L
1,631 Elo+
Party 2
Hachiman
Hachiman
chattahooche
Hachiman
Level 26
God Stats
1W - 1L
1,332 SR
Queue Stats
30W - 16L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Odinson93
Atlas
13
0 / 1 / 2
8,550
658
9,211
13,309
17,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Skrappl3
Scylla
13
1 / 1 / 1
8,263
636
5,328
9,520
4,752
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
cloud340
King Arthur
14
1 / 3 / 1
8,358
643
12,132
15,834
16,091
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 1 / 4
9,036
695
5,028
13,723
15,004
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 0 / 2
9,820
755
18,555
8,996
4,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
chattahooche
Hachiman
15
1 / 1 / 3
8,824
679
8,925
11,482
5,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
2
Kills
5
5
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
4
3
W
3
0
2
4
L
Atlas
Odinson93
Atlas
0
1
2
1
L
Scylla
Skrappl3
Scylla
1
1
1
1.5
W
Hachiman
chattahooche
Hachiman
1
1
3
2.5
L
King Arthur
cloud340
King Arthur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,671
Damage
32,508
38,663
Taken
34,201
37,990
Mitigated
25,671
3,787
Healing
17,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,028
2,913
2,517
5,048
13,723
15,004
423
7,200
6,523
0
17,367
W
18,555
8,418
0
5,900
8,996
4,899
2,001
3,323
5,673
73,118
7,201
L
Atlas
Odinson93
Atlas
9,211
4,092
0
1,468
13,309
17,147
0
5,811
7,498
24,436
0
L
Scylla
Skrappl3
Scylla
5,328
868
105
1,714
9,520
4,752
0
5,650
3,870
30,615
0
W
Hachiman
chattahooche
Hachiman
8,925
5,207
0
4,097
11,482
5,768
595
4,091
7,391
0
34,135
L
King Arthur
cloud340
King Arthur
12,132
1,516
0
500
15,834
16,091
0
6,139
9,695
0
34,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,171
Gold Earned
27,680
129
Minions Killed
179
0
Camps Cleared
0
681,183
Distance Traveled
757,333
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,036
695
18
1
0
256,076
5
W
Sol
9,820
755
101
8
0
254,702
3
L
Atlas
8,550
658
14
1
0
220,564
0
L
Scylla
8,263
636
70
5
0
208,787
0
W
Hachiman
8,824
679
60
5
0
246,555
0
L
King Arthur
8,358
643
45
3
0
251,832
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role