Player Matchup

Nemesis
Nemesis
Bizarrap
Nemesis
Level 87
God Stats
6W - 3L
1,747 SR
Queue Stats
123W - 130L
1,437 Elo+
Party 2
Jing Wei
Jing Wei
Chiarawe
Jing Wei
Level 28
God Stats
13W - 10L
1,582 SR
Queue Stats
47W - 52L
1,438 Elo+
Party 2
Janus
Janus
LilDeleite
Janus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,266 Elo+
Solo
Neith
Neith
Mosquee
Neith
Level 129
God Stats
1W - 2L
1,350 SR
Queue Stats
98W - 95L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
Tincho720
Cthulhu
Level 125
God Stats
4W - 1L
1,744 SR
Queue Stats
140W - 131L
1,493 Elo+
Party 2
Team Averages
Level 83
1,585 SR
1,424 Elo+

VS

Team Averages
Level 76
1,429 SR
1,435 Elo+
Heimdallr
Heimdallr
Leghuestnagh
Heimdallr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 159L
1,440 Elo+
Party 1
Tiamat
Tiamat
Monoxxonom
Tiamat
Level 16
God Stats
1W - 2L
1,456 SR
Queue Stats
12W - 14L
1,381 Elo+
Party 1
Ra
Ra
PsoronXD
Ra
Level 86
God Stats
3W - 13L
1,162 SR
Queue Stats
110W - 125L
1,481 Elo+
Party 3
Nemesis
Nemesis
bereguenaite
Nemesis
Level 124
God Stats
4W - 5L
1,638 SR
Queue Stats
345W - 412L
1,460 Elo+
Party 3
Bellona
Bellona
lelecoCdS
Bellona
Level 27
God Stats
4W - 7L
1,390 SR
Queue Stats
56W - 83L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bizarrap
Nemesis
10
4 / 0 / 1
5,890
589
3,794
6,319
2,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Chiarawe
Jing Wei
9
0 / 0 / 2
4,759
476
1,271
5,429
1,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
11
3 / 0 / 2
6,419
642
5,859
2,337
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Mosquee
Neith
10
2 / 1 / 1
5,984
598
5,002
4,642
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Tincho720
Cthulhu
9
2 / 0 / 3
5,410
541
5,744
7,291
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Leghuestnagh
Heimdallr
8
0 / 1 / 0
4,666
467
4,252
5,679
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Monoxxonom
Tiamat
8
0 / 3 / 0
4,341
434
2,587
5,809
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 0
4,358
436
2,711
7,788
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
bereguenaite
Nemesis
8
0 / 4 / 0
5,008
501
2,680
9,012
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
lelecoCdS
Bellona
9
1 / 1 / 0
5,438
544
2,352
5,888
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
11
Kills
1
1
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Bizarrap
Nemesis
4
0
1
4.5
W
Jing Wei
Chiarawe
Jing Wei
0
0
2
1
L
Heimdallr
Leghuestnagh
Heimdallr
0
1
0
0
W
Janus
3
0
2
4
L
Tiamat
Monoxxonom
Tiamat
0
3
0
0
W
Neith
Mosquee
Neith
2
1
1
2.5
L
0
2
0
0
W
Cthulhu
Tincho720
Cthulhu
2
0
3
3.5
L
Nemesis
bereguenaite
Nemesis
0
4
0
0
L
Bellona
lelecoCdS
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,670
Damage
14,582
26,018
Taken
34,176
11,461
Mitigated
15,808
6,082
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Bizarrap
Nemesis
3,794
1,626
0
600
6,319
2,235
0
407
5,912
0
37,585
W
Jing Wei
Chiarawe
Jing Wei
1,271
741
0
2,313
5,429
1,706
0
864
4,565
0
23,173
L
Heimdallr
Leghuestnagh
Heimdallr
4,252
2,164
130
2,138
5,679
2,053
647
2,528
3,151
0
25,751
W
Janus
5,859
237
0
479
2,337
1,005
885
1,849
488
43,466
0
L
Tiamat
Monoxxonom
Tiamat
2,587
557
0
1,840
5,809
2,895
0
3,693
2,116
17,987
0
W
Neith
Mosquee
Neith
5,002
1,967
0
1,613
4,642
2,119
0
0
4,642
0
39,476
L
2,711
465
770
2,430
7,788
2,871
23
3,898
3,890
21,968
71
W
Cthulhu
Tincho720
Cthulhu
5,744
650
110
967
7,291
4,396
0
2,107
5,184
25,358
0
L
Nemesis
bereguenaite
Nemesis
2,680
1,382
0
1,136
9,012
3,201
0
1,484
7,528
0
33,860
L
Bellona
lelecoCdS
Bellona
2,352
962
0
2,519
5,888
4,788
0
0
5,888
0
32,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,462
Gold Earned
23,811
293
Minions Killed
235
0
Camps Cleared
0
1,043,765
Distance Traveled
894,380
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,890
589
66
7
0
245,297
0
W
Jing Wei
4,759
476
48
5
0
187,147
0
L
Heimdallr
4,666
467
45
5
0
166,240
3
W
Janus
6,419
642
67
7
0
206,227
2
L
Tiamat
4,341
434
28
3
0
150,534
0
W
Neith
5,984
598
76
8
0
184,508
2
L
Ra
4,358
436
42
4
0
184,684
1
W
Cthulhu
5,410
541
36
4
0
220,586
0
L
Nemesis
5,008
501
68
7
0
191,448
1
L
Bellona
5,438
544
52
5
0
201,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role