Player Matchup

Ymir
Ymir
Bashick
Ymir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,244 Elo+
Party 1
Kuzenbo
Kuzenbo
Dextainus
Kuzenbo
Level 64
God Stats
0W - 2L
1,246 SR
Queue Stats
11W - 21L
1,172 Elo+
Party 1
Ne Zha
Ne Zha
Dj Burgertron
Ne Zha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,365 Elo+
Party 3
Odin
Odin
Percival8623
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,705 Elo+
Party 3
Freya
Freya
Seizure Caesar
Freya
Level 62
God Stats
0W - 2L
1,282 SR
Queue Stats
9W - 13L
1,365 Elo+
Party 3
Team Averages
Level 56
1,406 SR
1,370 Elo+

VS

Team Averages
Level 109
1,441 SR
1,400 Elo+
Chronos
Chronos
Carthedge
Chronos
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 57L
1,335 Elo+
Party 2
Anubis
Anubis
Dead63shot
Anubis
Level 69
God Stats
3W - 1L
1,346 SR
Queue Stats
162W - 185L
1,442 Elo+
Solo
Chaac
Chaac
Red8Soil
Chaac
Level 128
God Stats
2W - 7L
1,164 SR
Queue Stats
361W - 368L
1,464 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SleepySnowman
Ah Muzen Cab
Level 153
God Stats
8W - 2L
1,726 SR
Queue Stats
613W - 643L
1,382 Elo+
Solo
Loki
Loki
Sphinx8005
Loki
Level 145
God Stats
24W - 14L
1,466 SR
Queue Stats
329W - 350L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bashick
Ymir
16
1 / 6 / 5
9,782
652
7,319
18,988
20,643
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
Dextainus
Kuzenbo
18
2 / 6 / 7
11,143
743
11,179
22,481
33,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
4 / 11 / 4
11,057
737
12,945
21,772
13,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 9 / 7
9,356
624
4,327
22,709
18,508
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 11 / 4
10,580
705
8,089
21,666
10,108
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Carthedge
Chronos
17
2 / 4 / 26
10,814
721
15,048
14,111
7,602
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Dead63shot
Anubis
19
7 / 3 / 24
11,952
797
20,158
11,146
7,750
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
Red8Soil
Chaac
20
12 / 2 / 23
12,834
856
17,604
20,439
29,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
SleepySnowman
Ah Muzen Cab
20
12 / 2 / 24
12,765
851
28,465
12,298
7,126
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
10 / 2 / 26
12,244
816
15,306
8,299
7,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
166
12
Kills
43
43
Deaths
13
27
Assists
123
Player
Kills
Deaths
Assists
KDA
L
Ymir
Bashick
Ymir
1
6
5
0.58
W
Chronos
Carthedge
Chronos
2
4
26
3.75
W
Anubis
Dead63shot
Anubis
7
3
24
6.33
L
Kuzenbo
Dextainus
Kuzenbo
2
6
7
0.92
L
4
11
4
0.55
L
2
9
7
0.61
W
Chaac
Red8Soil
Chaac
12
2
23
11.75
L
3
11
4
0.45
W
Ah Muzen Cab
SleepySnowman
Ah Muzen Cab
12
2
24
12
W
10
2
26
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,859
Damage
96,581
107,616
Taken
66,293
95,487
Mitigated
59,457
17,460
Healing
29,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Bashick
Ymir
7,319
881
444
1,260
18,988
20,643
0
7,375
11,613
20,681
0
W
Chronos
Carthedge
Chronos
15,048
7,038
619
3,036
14,111
7,602
633
5,321
8,790
26,788
0
W
Anubis
Dead63shot
Anubis
20,158
419
1,623
3,797
11,146
7,750
861
5,833
5,313
32,218
0
L
Kuzenbo
Dextainus
Kuzenbo
11,179
4,109
842
3,170
22,481
33,218
60
8,120
14,361
17,714
0
L
12,945
3,470
172
1,717
21,772
13,010
0
5,396
16,376
0
29,337
L
4,327
2,315
2,595
1,881
22,709
18,508
0
8,904
13,805
0
6,952
W
Chaac
Red8Soil
Chaac
17,604
2,649
4,157
8,491
20,439
29,919
723
7,663
12,776
0
36,550
L
8,089
2,795
740
4,639
21,666
10,108
0
5,411
16,255
20,918
0
W
Ah Muzen Cab
SleepySnowman
Ah Muzen Cab
28,465
7,837
766
4,625
12,298
7,126
3,061
3,648
8,650
0
56,503
W
15,306
3,631
1,202
1,230
8,299
7,060
2,132
4,122
4,177
0
27,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,918
Gold Earned
60,609
132
Minions Killed
163
0
Camps Cleared
0
1,121,750
Distance Traveled
1,389,875
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,782
652
26
2
0
184,326
0
W
Chronos
10,814
721
23
2
0
256,046
0
W
Anubis
11,952
797
22
1
0
258,347
0
L
Kuzenbo
11,143
743
29
2
0
273,347
2
L
Ne Zha
11,057
737
35
2
0
220,507
0
L
Odin
9,356
624
15
1
0
231,897
0
W
Chaac
12,834
856
40
3
0
322,733
0
L
Freya
10,580
705
27
2
0
211,673
0
W
Ah Muzen Cab
12,765
851
55
4
0
255,190
0
W
Loki
12,244
816
23
2
0
297,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role