Player Matchup

Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
PatataWiner
Cerberus
Level 142
God Stats
2W - 0L
1,645 SR
Queue Stats
195W - 139L
1,569 Elo+
Party 1
Janus
Janus
iEnzoLeg
Janus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,433 Elo+
Solo
Team Averages
Level 136
1,548 SR
1,500 Elo+

VS

Team Averages
Level 86
1,502 SR
1,483 Elo+
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MerlinOnly
Merlin
Level 57
God Stats
7W - 8L
1,677 SR
Queue Stats
10W - 9L
1,670 Elo+
Solo
Lancelot
Lancelot
iscarafolha
Lancelot
Level 72
God Stats
0W - 3L
1,330 SR
Queue Stats
5W - 17L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
4 / 3 / 3
11,867
742
16,658
16,692
5,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
PatataWiner
Cerberus
18
3 / 2 / 4
12,216
764
10,956
20,021
18,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
iEnzoLeg
Janus
15
0 / 4 / 5
10,214
638
6,773
9,887
2,967
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
5 / 3 / 4
12,370
773
14,959
22,239
30,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
MerlinOnly
Merlin
19
2 / 0 / 4
11,906
744
17,445
8,912
4,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
iscarafolha
Lancelot
15
2 / 4 / 4
10,844
678
9,284
17,449
8,506
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
7
Kills
9
9
Deaths
7
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
3
3
1.83
L
Cerberus
 
Cerberus
5
3
4
2.33
L
Merlin
MerlinOnly
Merlin
2
0
4
4
W
Cerberus
PatataWiner
Cerberus
3
2
4
2.5
W
Janus
iEnzoLeg
Janus
0
4
5
0.63
L
Lancelot
iscarafolha
Lancelot
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,387
Damage
41,688
46,600
Taken
48,600
27,278
Mitigated
43,466
12,638
Healing
9,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,658
13,152
0
4,517
16,692
5,775
1,180
11,418
4,946
0
58,105
L
Cerberus
 
Cerberus
14,959
243
0
4,947
22,239
30,515
0
6,806
15,433
35,955
0
L
Merlin
MerlinOnly
Merlin
17,445
710
0
2,113
8,912
4,445
753
4,832
4,080
77,485
0
W
Cerberus
PatataWiner
Cerberus
10,956
532
2,925
4,078
20,021
18,536
21
12,169
7,254
29,864
0
W
Janus
iEnzoLeg
Janus
6,773
549
0
1,118
9,887
2,967
386
7,677
1,976
47,563
0
L
Lancelot
iscarafolha
Lancelot
9,284
1,077
0
2,266
17,449
8,506
285
6,160
11,289
0
37,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,297
Gold Earned
35,120
223
Minions Killed
249
0
Camps Cleared
0
804,154
Distance Traveled
993,841
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,867
742
94
6
0
267,325
2
L
Cerberus
12,370
773
55
3
0
310,573
3
L
Merlin
11,906
744
147
9
0
328,278
3
W
Cerberus
12,216
764
46
3
0
303,300
4
W
Janus
10,214
638
83
5
0
233,529
1
L
Lancelot
10,844
678
47
3
0
354,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role