Player Matchup

Cerberus
Cerberus
B3RZRK97
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,609 Elo+
Party 1
Atlas
Atlas
Drybone813
Atlas
Level 157
God Stats
25W - 12L
1,694 SR
Queue Stats
374W - 355L
1,535 Elo+
Party 1
Agni
Agni
ForemostMage524
Agni
Level 128
God Stats
3W - 3L
1,749 SR
Queue Stats
393W - 343L
1,538 Elo+
Party 1
Artemis
Artemis
SnailCompressor
Artemis
Level 106
God Stats
105W - 116L
1,454 SR
Queue Stats
192W - 210L
1,444 Elo+
Solo
Set
Set
wizzywizard
Set
Level 157
God Stats
0W - 3L
1,094 SR
Queue Stats
172W - 180L
1,441 Elo+
Solo
Team Averages
Level 112
1,498 SR
1,513 Elo+

VS

Team Averages
Level 91
1,535 SR
1,569 Elo+
Aphrodite
Aphrodite
Bosszaher
Aphrodite
Level 118
God Stats
2W - 1L
1,381 SR
Queue Stats
8W - 4L
1,629 Elo+
Solo
Ishtar
Ishtar
Def3ctedd
Ishtar
Level 119
God Stats
5W - 4L
1,793 SR
Queue Stats
144W - 123L
1,551 Elo+
Party 2
Nike
Nike
Horgof
Nike
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 146L
1,521 Elo+
Party 2
Scylla
Scylla
Sultey
Scylla
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 37L
1,622 Elo+
Party 2
Nemesis
Nemesis
supergamer18
Nemesis
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 85L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
B3RZRK97
Cerberus
12
0 / 2 / 3
7,878
415
5,008
21,598
17,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
17
3 / 2 / 2
9,828
517
12,486
14,771
12,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 3 / 0
9,085
478
6,405
12,907
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 5 / 0
7,744
408
6,726
15,713
5,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
0 / 7 / 2
7,512
395
3,268
14,841
6,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bosszaher
Aphrodite
15
0 / 1 / 5
10,050
529
6,079
9,135
9,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Def3ctedd
Ishtar
19
8 / 0 / 0
11,775
620
17,655
15,349
7,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
Horgof
Nike
18
6 / 1 / 1
11,856
624
14,492
17,861
15,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Sultey
Scylla
14
3 / 1 / 2
9,757
514
4,587
6,187
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
supergamer18
Nemesis
14
0 / 3 / 4
8,920
469
10,079
15,420
6,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
17
19
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
B3RZRK97
Cerberus
0
2
3
0.75
W
Aphrodite
Bosszaher
Aphrodite
0
1
5
2.5
W
Ishtar
Def3ctedd
Ishtar
8
0
0
8
L
Atlas
3
2
2
2
L
3
3
0
1
W
Nike
Horgof
Nike
6
1
1
6.5
L
0
5
0
0
W
Scylla
Sultey
Scylla
3
1
2
4
W
Nemesis
supergamer18
Nemesis
0
3
4
0.67
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,893
Damage
52,892
79,830
Taken
63,952
47,847
Mitigated
41,075
23,953
Healing
21,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
B3RZRK97
Cerberus
5,008
817
0
7,322
21,598
17,443
0
4,061
17,348
36,153
0
W
Aphrodite
Bosszaher
Aphrodite
6,079
1,396
3,583
4,466
9,135
9,440
411
4,652
4,343
54,926
0
W
Ishtar
Def3ctedd
Ishtar
17,655
11,214
0
9,395
15,349
7,004
204
1,828
13,521
0
131,132
L
Atlas
12,486
4,627
332
4,337
14,771
12,878
0
1,569
12,324
76,399
0
L
6,405
985
0
3,388
12,907
5,554
573
3,481
9,387
65,013
0
W
Nike
Horgof
Nike
14,492
3,757
0
2,311
17,861
15,832
288
8,899
8,136
0
100,435
L
6,726
2,421
318
3,922
15,713
5,679
0
330
15,331
0
71,451
W
Scylla
Sultey
Scylla
4,587
444
0
999
6,187
2,483
0
1,593
4,520
56,429
0
W
Nemesis
supergamer18
Nemesis
10,079
4,023
0
1,080
15,420
6,316
0
5,728
9,516
0
85,879
L
3,268
1,619
0
4,334
14,841
6,293
15
1,225
13,530
17
42,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,047
Gold Earned
52,358
520
Minions Killed
712
0
Camps Cleared
0
1,687,770
Distance Traveled
1,751,366
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,878
415
68
4
0
365,155
0
W
Aphrodite
10,050
529
68
4
0
328,910
3
W
Ishtar
11,775
620
215
11
0
356,526
9
L
Atlas
9,828
517
141
7
0
375,126
5
L
Agni
9,085
478
116
6
0
330,986
3
W
Nike
11,856
624
204
11
0
318,129
4
L
Artemis
7,744
408
116
6
0
293,584
5
W
Scylla
9,757
514
104
5
0
267,751
1
W
Nemesis
8,920
469
121
6
0
480,050
0
L
Set
7,512
395
79
4
0
322,919
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role