Player Matchup

Scylla
Scylla
EP1CHD
Scylla
Level 103
God Stats
6W - 3L
1,740 SR
Queue Stats
13W - 12L
1,632 Elo+
Party 1
Tyr
Tyr
JayMan15
Tyr
Level 124
God Stats
78W - 21L
1,765 SR
Queue Stats
324W - 91L
1,909 Elo+
Party 1
Cupid
Cupid
SilentGiggity
Cupid
Level 130
God Stats
64W - 11L
1,833 SR
Queue Stats
580W - 129L
1,826 Elo+
Party 1
Team Averages
Level 119
1,779 SR
1,789 Elo+

VS

Team Averages
Level 121
1,600 SR
1,561 Elo+
Horus
Horus
NinjaPanthar
Horus
Level 128
God Stats
76W - 51L
1,633 SR
Queue Stats
301W - 238L
1,566 Elo+
Party 2
Ra
Ra
Schmouevin
Ra
Level 105
God Stats
18W - 15L
1,598 SR
Queue Stats
306W - 241L
1,584 Elo+
Party 2
Bakasura
Bakasura
Xx_KennyT
Bakasura
Level 129
God Stats
11W - 14L
1,569 SR
Queue Stats
655W - 658L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EP1CHD
Scylla
18
0 / 2 / 4
12,478
624
9,916
8,339
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
2 / 1 / 6
13,119
656
16,357
15,334
18,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

20
6 / 0 / 1
14,297
715
19,803
10,980
5,743
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 3
11,021
551
9,773
28,433
23,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
3 / 2 / 0
12,429
621
9,346
13,126
7,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Xx_KennyT
Bakasura
17
0 / 1 / 2
11,156
558
6,293
11,372
6,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
8
Kills
3
3
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
EP1CHD
Scylla
0
2
4
1
W
2
1
6
5
L
0
5
3
0.3
L
3
2
0
1.5
W
6
0
1
6.5
L
Bakasura
Xx_KennyT
Bakasura
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,076
Damage
25,412
34,653
Taken
52,931
27,473
Mitigated
38,129
17,344
Healing
13,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
EP1CHD
Scylla
9,916
1,107
0
626
8,339
3,107
0
2,507
5,277
66,246
0
W
16,357
358
0
7,203
15,334
18,623
0
4,282
9,759
191
40,762
L
9,773
3,712
1,698
3,744
28,433
23,991
0
5,965
21,842
0
27,250
L
9,346
133
3,027
3,719
13,126
7,197
156
1,684
11,135
80,466
0
W
19,803
10,588
1,691
7,824
10,980
5,743
3,120
2,610
7,812
0
121,164
L
Bakasura
Xx_KennyT
Bakasura
6,293
3,904
0
1,149
11,372
6,941
692
2,521
8,707
0
23,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,894
Gold Earned
34,606
314
Minions Killed
229
0
Camps Cleared
0
1,185,913
Distance Traveled
1,167,816
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,478
624
101
5
0
374,938
2
W
Tyr
13,119
656
51
3
0
443,003
4
L
Horus
11,021
551
29
1
0
370,320
5
L
Ra
12,429
621
134
7
0
420,584
4
W
Cupid
14,297
715
162
8
0
367,972
4
L
Bakasura
11,156
558
66
3
0
376,912
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role