Player Matchup

Cthulhu
Cthulhu
HearteartH1
Cthulhu
Level 160
God Stats
15W - 5L
1,628 SR
Queue Stats
442W - 362L
1,548 Elo+
Party 1
King Arthur
King Arthur
KindCross
King Arthur
Level 100
God Stats
4W - 3L
1,528 SR
Queue Stats
25W - 36L
1,453 Elo+
Party 1
Merlin
Merlin
mifobleis
Merlin
Level 149
God Stats
4W - 3L
1,710 SR
Queue Stats
298W - 230L
1,506 Elo+
Party 1
Team Averages
Level 136
1,622 SR
1,502 Elo+

VS

Team Averages
Level 78
1,526 SR
1,449 Elo+
Danzaburou
Danzaburou
GodlyMyth
Danzaburou
Level 47
God Stats
1W - 3L
1,235 SR
Queue Stats
72W - 78L
1,444 Elo+
Party 2
Baron Samedi
Baron Samedi
Jawirgoh
Baron Samedi
Level 64
God Stats
7W - 9L
1,565 SR
Queue Stats
54W - 70L
1,459 Elo+
Solo
Ra
Ra
Notorious_815
Ra
Level 123
God Stats
0W - 2L
1,776 SR
Queue Stats
95W - 109L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HearteartH1
Cthulhu
11
1 / 1 / 3
7,240
724
5,430
7,836
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
KindCross
King Arthur
11
0 / 1 / 3
6,426
643
3,001
8,915
5,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
mifobleis
Merlin
14
3 / 1 / 1
7,775
778
6,534
4,703
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GodlyMyth
Danzaburou
12
1 / 1 / 2
7,122
712
5,625
6,349
2,946
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
Jawirgoh
Baron Samedi
11
0 / 1 / 3
7,061
706
2,654
7,908
6,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 2 / 1
7,007
701
5,775
5,842
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
4
Kills
3
3
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
GodlyMyth
Danzaburou
1
1
2
2
W
Cthulhu
HearteartH1
Cthulhu
1
1
3
2.5
L
Baron Samedi
Jawirgoh
Baron Samedi
0
1
3
1.5
W
King Arthur
KindCross
King Arthur
0
1
3
1.5
L
2
2
1
1.25
W
Merlin
mifobleis
Merlin
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,965
Damage
14,054
21,454
Taken
20,099
13,706
Mitigated
12,477
4,695
Healing
9,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
GodlyMyth
Danzaburou
5,625
1,433
0
2,843
6,349
2,946
129
4,298
2,051
0
25,600
W
Cthulhu
HearteartH1
Cthulhu
5,430
77
318
1,259
7,836
6,708
25
2,755
5,081
13,014
0
L
Baron Samedi
Jawirgoh
Baron Samedi
2,654
470
918
3,138
7,908
6,952
0
4,349
3,559
14,703
0
W
King Arthur
KindCross
King Arthur
3,001
37
0
2,618
8,915
5,196
25
3,644
5,271
0
17,306
L
5,775
273
322
1,849
5,842
2,579
0
3,341
2,501
35,100
0
W
Merlin
mifobleis
Merlin
6,534
283
0
500
4,703
1,802
0
2,100
2,603
39,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,441
Gold Earned
21,190
122
Minions Killed
135
0
Camps Cleared
0
550,202
Distance Traveled
502,880
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,122
712
47
5
0
166,678
2
W
Cthulhu
7,240
724
13
1
0
170,030
2
L
Baron Samedi
7,061
706
27
3
0
167,294
2
W
King Arthur
6,426
643
21
2
0
195,521
3
L
Ra
7,007
701
61
6
0
168,908
3
W
Merlin
7,775
778
88
9
0
184,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role