Player Matchup

Zhong Kui
Zhong Kui
Diamond III
NoGankhobo
Zhong Kui
Diamond III
Level 69
God Stats
1W - 0L
1,756 SR
Queue Stats
60W - 36L
2,354 MMR
Solo
Mercury
Mercury
Diamond IV
Stasis 77k
Mercury
Diamond IV
Level 160
God Stats
9W - 3L
1,759 SR
Queue Stats
132W - 113L
2,225 MMR
Party 1
Izanami
Izanami
Diamond III
TheTrueCatMan
Izanami
Diamond III
Level 160
God Stats
4W - 2L
1,632 SR
Queue Stats
139W - 133L
2,180 MMR
Solo
Pele
Pele
Diamond III
Ty snypes
Pele
Diamond III
Level 157
God Stats
3W - 3L
1,423 SR
Queue Stats
132W - 112L
2,318 MMR
Party 1
Geb
Geb
Diamond III
ZombiesAreLife
Geb
Diamond III
Level 160
God Stats
12W - 7L
1,714 SR
Queue Stats
150W - 123L
2,257 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,657 SR
2,267 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,469 SR
2,121 MMR
Maui
Maui
Masters
 
Maui
Masters
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
Equivalent Law
Janus
Masters
Level 156
God Stats
3W - 7L
1,528 SR
Queue Stats
278W - 262L
2,165 MMR
Solo
Jing Wei
Jing Wei
Diamond III
GreyFaiden
Jing Wei
Diamond III
Level 156
God Stats
56W - 55L
1,570 SR
Queue Stats
312W - 303L
2,342 MMR
Solo
Shiva
Shiva
Diamond III
SoloOrThrow-_
Shiva
Diamond III
Level 148
God Stats
2W - 8L
1,162 SR
Queue Stats
605W - 591L
2,255 MMR
Solo
Lancelot
Lancelot
Diamond III
Vapo120
Lancelot
Diamond III
Level 148
God Stats
0W - 1L
1,585 SR
Queue Stats
177W - 169L
2,343 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NoGankhobo
Zhong Kui
17
8 / 1 / 3
11,149
587
19,621
11,350
7,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
Stasis 77k
Mercury
17
3 / 2 / 6
10,693
563
6,561
15,569
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
18
3 / 3 / 2
11,547
608
14,162
16,745
6,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
17
1 / 5 / 3
10,765
567
7,228
20,066
10,632
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 1 / 9
9,556
503
7,964
15,769
13,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
IshtarThorLoki

VS

Bans
VulcanHadesGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
0 / 4 / 5
8,671
456
5,131
17,933
17,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
0 / 2 / 2
9,420
496
7,558
11,737
5,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
GreyFaiden
Jing Wei
17
1 / 4 / 1
10,587
557
9,201
18,019
7,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 4 / 2
10,715
564
19,203
17,453
19,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Vapo120
Lancelot
16
3 / 2 / 1
9,898
521
7,969
14,898
7,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
16
Kills
12
12
Deaths
16
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
4
5
0.63
L
0
2
2
0.5
L
Jing Wei
GreyFaiden
Jing Wei
1
4
1
0.38
W
Zhong Kui
NoGankhobo
Zhong Kui
8
1
3
9.5
L
8
4
2
2.25
W
Mercury
Stasis 77k
Mercury
3
2
6
3
W
Izanami
3
3
2
1.33
W
Pele
1
5
3
0.5
L
Lancelot
Vapo120
Lancelot
3
2
1
1.75
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,536
Damage
49,062
79,499
Taken
80,040
43,391
Mitigated
57,232
26,626
Healing
20,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
5,131
1,954
3,159
4,222
17,933
17,943
0
7,597
10,059
23,128
378
L
7,558
183
0
2,695
11,737
5,393
0
7,329
4,408
91,712
0
L
Jing Wei
GreyFaiden
Jing Wei
9,201
7,207
0
5,607
18,019
7,597
0
2,882
15,137
0
106,745
W
Zhong Kui
NoGankhobo
Zhong Kui
19,621
2,204
0
6,191
11,350
7,599
441
2,553
8,542
80,364
0
L
19,203
2,600
0
4,248
17,453
19,178
0
5,166
12,287
230
79,061
W
Mercury
Stasis 77k
Mercury
6,561
3,598
0
1,301
15,569
5,588
0
2,021
13,198
0
93,190
W
Izanami
14,162
9,402
0
8,166
16,745
6,080
1,517
1,430
15,315
0
127,646
W
Pele
7,228
1,477
0
8,350
20,066
10,632
336
1,259
17,722
0
89,963
L
Lancelot
Vapo120
Lancelot
7,969
1,385
0
475
14,898
7,121
0
5,510
9,388
0
88,172
W
7,964
1,526
0
2,618
15,769
13,492
40
5,543
9,970
27,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,710
Gold Earned
49,291
669
Minions Killed
628
0
Camps Cleared
0
1,948,037
Distance Traveled
1,918,349
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,671
456
29
2
0
352,580
8
L
Janus
9,420
496
157
8
0
419,556
0
L
Jing Wei
10,587
557
195
10
0
362,011
5
W
Zhong Kui
11,149
587
129
7
0
389,657
6
L
Shiva
10,715
564
121
6
0
319,562
1
W
Mercury
10,693
563
138
7
0
481,252
4
W
Izanami
11,547
608
207
11
0
324,288
3
W
Pele
10,765
567
173
9
0
349,397
6
L
Lancelot
9,898
521
126
7
0
464,640
6
W
Geb
9,556
503
22
1
0
403,443
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role