Player Matchup

Arachne
Arachne
ItalicArc798998
Arachne
Level 28
God Stats
10W - 3L
1,726 SR
Queue Stats
65W - 49L
1,517 Elo+
Party 1
Terra
Terra
Sir Meliodis
Terra
Level 77
God Stats
7W - 5L
1,457 SR
Queue Stats
64W - 56L
1,348 Elo+
Solo
Chaac
Chaac
SirKingLucas18
Chaac
Level 16
God Stats
7W - 4L
1,561 SR
Queue Stats
13W - 8L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
TGOCRAZY2719
Danzaburou
Level 88
God Stats
1W - 0L
1,251 SR
Queue Stats
48W - 50L
1,348 Elo+
Party 1
Merlin
Merlin
v Blue Moon
Merlin
Level 160
God Stats
19W - 7L
1,755 SR
Queue Stats
305W - 274L
1,553 Elo+
Party 1
Team Averages
Level 74
1,550 SR
1,465 Elo+

VS

Team Averages
Level 77
1,451 SR
1,421 Elo+
Hel
Hel
AKS-Wright
Hel
Level 7
God Stats
1W - 3L
1,300 SR
Queue Stats
2W - 4L
1,435 Elo+
Party 2
Thanatos
Thanatos
Bromazd0pp3
Thanatos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,347 Elo+
Solo
Cupid
Cupid
Dklarz18
Cupid
Level 140
God Stats
2W - 1L
1,445 SR
Queue Stats
214W - 255L
1,420 Elo+
Party 2
Janus
Janus
JMCkilla420
Janus
Level 128
God Stats
9W - 4L
1,733 SR
Queue Stats
59W - 48L
1,522 Elo+
Party 2
King Arthur
King Arthur
LIGHTNIN_KACHIGA
King Arthur
Level 41
God Stats
0W - 1L
1,277 SR
Queue Stats
82W - 94L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 4
11,114
556
12,482
16,033
7,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 0 / 4
9,172
459
1,214
11,551
12,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
3 / 1 / 5
11,128
556
13,549
20,706
20,256
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
TGOCRAZY2719
Danzaburou
15
4 / 2 / 7
9,798
490
13,175
17,151
7,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
20
11 / 0 / 1
12,483
624
24,061
9,902
4,866
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,738
337
4,307
12,578
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Bromazd0pp3
Thanatos
10
1 / 5 / 0
7,366
368
3,023
12,576
5,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cupid
Dklarz18
Cupid
15
3 / 5 / 0
9,455
473
8,132
19,469
6,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 0
8,620
431
7,500
16,588
5,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
LIGHTNIN_KACHIGA
King Arthur
12
0 / 8 / 1
7,385
369
8,349
21,298
11,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
28
Kills
5
6
Deaths
28
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Thanatos
Bromazd0pp3
Thanatos
1
5
0
0.2
L
Cupid
Dklarz18
Cupid
3
5
0
0.6
W
9
3
4
3.67
L
1
4
0
0.25
L
King Arthur
LIGHTNIN_KACHIGA
King Arthur
0
8
1
0.06
W
1
0
4
3
W
3
1
5
5.5
W
Danzaburou
TGOCRAZY2719
Danzaburou
4
2
7
3.75
W
Merlin
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,481
Damage
31,311
75,343
Taken
82,509
52,241
Mitigated
32,310
29,137
Healing
22,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,307
167
2,207
2,421
12,578
3,547
0
2,827
9,751
18,045
0
L
Thanatos
Bromazd0pp3
Thanatos
3,023
576
0
7,253
12,576
5,464
0
5,326
7,250
0
37,639
L
Cupid
Dklarz18
Cupid
8,132
4,112
31
6,766
19,469
6,368
0
5,112
14,357
0
68,539
W
12,482
10,222
0
1,724
16,033
7,842
1,588
1,422
14,549
0
91,998
L
7,500
175
0
2,188
16,588
5,847
0
11,177
5,411
66,377
0
L
King Arthur
LIGHTNIN_KACHIGA
King Arthur
8,349
1,825
0
2,060
21,298
11,084
160
792
20,506
0
44,757
W
1,214
209
846
3,300
11,551
12,150
250
1,306
10,245
31,721
4,451
W
13,549
2,051
0
10,345
20,706
20,256
2,269
1,658
19,016
0
83,995
W
Danzaburou
TGOCRAZY2719
Danzaburou
13,175
5,449
0
8,121
17,151
7,127
1,983
3,344
13,738
0
81,047
W
Merlin
24,061
1,060
205
4,596
9,902
4,866
2,070
3,666
5,988
135,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,695
Gold Earned
39,564
636
Minions Killed
411
0
Camps Cleared
0
1,884,885
Distance Traveled
1,695,210
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,738
337
22
1
0
362,025
0
L
Thanatos
7,366
368
64
3
0
271,188
1
L
Cupid
9,455
473
134
7
0
331,889
3
W
Arachne
11,114
556
118
6
0
439,465
0
L
Janus
8,620
431
133
7
0
394,632
3
L
King Arthur
7,385
369
58
3
0
335,476
4
W
Terra
9,172
459
51
3
0
350,019
0
W
Chaac
11,128
556
148
7
0
380,547
0
W
Danzaburou
9,798
490
108
5
0
341,327
3
W
Merlin
12,483
624
211
11
0
373,527
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role