Player Matchup

Cernunnos
Cernunnos
BigShango
Cernunnos
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
197W - 141L
1,481 Elo+
Party 2
Da Ji
Da Ji
Dread Elf7634
Da Ji
Level 51
God Stats
3W - 1L
1,525 SR
Queue Stats
189W - 140L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
LvUp Gunner
Baron Samedi
Level 105
God Stats
3W - 0L
1,676 SR
Queue Stats
130W - 83L
1,571 Elo+
Party 2
Atlas
Atlas
LvUp Imp
Atlas
Level 29
God Stats
1W - 0L
1,421 SR
Queue Stats
86W - 76L
1,465 Elo+
Party 2
Guan Yu
Guan Yu
ZAZaYT
Guan Yu
Level 29
God Stats
86W - 35L
1,674 SR
Queue Stats
100W - 54L
1,575 Elo+
Party 2
Team Averages
Level 53
1,559 SR
1,523 Elo+

VS

Team Averages
Level 103
1,478 SR
1,437 Elo+
Bakasura
Bakasura
G0t Ki11Ed
Bakasura
Level 50
God Stats
95W - 86L
1,558 SR
Queue Stats
133W - 133L
1,503 Elo+
Solo
Achilles
Achilles
INuzika
Achilles
Level 127
God Stats
0W - 1L
1,330 SR
Queue Stats
5W - 13L
1,333 Elo+
Solo
Xing Tian
Xing Tian
IRONMARTHUR666
Xing Tian
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,368 Elo+
Party 1
Kukulkan
Kukulkan
NovaCain1397
Kukulkan
Level 49
God Stats
20W - 11L
1,528 SR
Queue Stats
84W - 100L
1,472 Elo+
Solo
Da Ji
Da Ji
OzKing91
Da Ji
Level 148
God Stats
0W - 5L
1,472 SR
Queue Stats
45W - 57L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BigShango
Cernunnos
16
3 / 2 / 8
10,575
1,058
11,984
11,747
6,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
8 / 2 / 8
11,718
1,172
10,939
9,069
4,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
LvUp Gunner
Baron Samedi
17
4 / 0 / 11
11,075
1,108
18,055
9,932
6,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
LvUp Imp
Atlas
17
1 / 3 / 14
11,284
1,128
9,244
19,645
21,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
ZAZaYT
Guan Yu
16
4 / 0 / 9
10,413
1,041
11,657
17,077
20,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

250

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
G0t Ki11Ed
Bakasura
16
2 / 3 / 2
10,246
1,025
11,542
14,215
8,358
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
INuzika
Achilles
16
1 / 8 / 5
9,725
973
17,845
20,749
19,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
IRONMARTHUR666
Xing Tian
15
0 / 2 / 4
10,246
1,025
9,150
12,710
14,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
NovaCain1397
Kukulkan
16
1 / 6 / 4
10,147
1,015
14,086
12,676
6,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
OzKing91
Da Ji
15
3 / 1 / 2
10,419
1,042
8,531
7,954
4,405
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
20
Kills
7
7
Deaths
20
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BigShango
Cernunnos
3
2
8
3.5
W
8
2
8
6
L
Bakasura
G0t Ki11Ed
Bakasura
2
3
2
1
L
Achilles
INuzika
Achilles
1
8
5
0.44
L
Xing Tian
IRONMARTHUR666
Xing Tian
0
2
4
1
W
Baron Samedi
LvUp Gunner
Baron Samedi
4
0
11
9.5
W
Atlas
LvUp Imp
Atlas
1
3
14
2.67
L
Kukulkan
NovaCain1397
Kukulkan
1
6
4
0.5
L
Da Ji
OzKing91
Da Ji
3
1
2
4
W
Guan Yu
ZAZaYT
Guan Yu
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,879
Damage
61,154
67,470
Taken
68,304
59,393
Mitigated
52,077
29,513
Healing
9,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BigShango
Cernunnos
11,984
4,902
0
3,541
11,747
6,279
0
4,173
6,930
0
35,664
W
10,939
3,049
0
89
9,069
4,545
0
2,702
6,224
0
20,188
L
Bakasura
G0t Ki11Ed
Bakasura
11,542
6,837
0
1,718
14,215
8,358
0
4,591
9,409
0
27,311
L
Achilles
INuzika
Achilles
17,845
4,873
0
2,326
20,749
19,115
0
8,050
12,317
0
27,570
L
Xing Tian
IRONMARTHUR666
Xing Tian
9,150
1,025
2,426
2,301
12,710
14,082
0
5,347
7,108
14,255
0
W
Baron Samedi
LvUp Gunner
Baron Samedi
18,055
2,953
4,267
4,104
9,932
6,396
0
2,771
6,879
55,364
0
W
Atlas
LvUp Imp
Atlas
9,244
4,358
381
3,123
19,645
21,578
0
6,890
11,237
18,484
0
L
Kukulkan
NovaCain1397
Kukulkan
14,086
2,158
0
1,122
12,676
6,117
0
6,513
5,982
40,991
0
L
Da Ji
OzKing91
Da Ji
8,531
789
0
36
7,954
4,405
0
2,798
5,105
0
34,114
W
Guan Yu
ZAZaYT
Guan Yu
11,657
1,775
6,306
7,702
17,077
20,595
0
6,700
9,370
0
22,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,065
Gold Earned
50,783
221
Minions Killed
203
8
Camps Cleared
10
973,721
Distance Traveled
993,076
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,575
1,058
63
6
4
183,062
0
W
Da Ji
11,718
1,172
19
2
3
202,296
2
L
Bakasura
10,246
1,025
59
6
6
208,839
1
L
Achilles
9,725
973
19
2
0
191,001
1
L
Xing Tian
10,246
1,025
16
2
1
197,310
2
W
Baron Samedi
11,075
1,108
99
10
0
188,903
0
W
Atlas
11,284
1,128
17
2
1
174,817
0
L
Kukulkan
10,147
1,015
60
6
0
177,611
0
L
Da Ji
10,419
1,042
49
5
3
218,315
1
W
Guan Yu
10,413
1,041
23
2
0
224,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role