Player Matchup

Discordia
Discordia
Creancerr
Discordia
Level 69
God Stats
2W - 1L
1,367 SR
Queue Stats
6W - 4L
1,404 Elo+
Solo
Mercury
Mercury
PoB DaeV
Mercury
Level 108
God Stats
11W - 6L
1,632 SR
Queue Stats
239W - 272L
1,363 Elo+
Party 3
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,428 SR
Queue Stats
1,271W - 1,358L
1,348 Elo+
Solo
Bacchus
Bacchus
xPBx DeaD CandY
Bacchus
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 136L
1,326 Elo+
Party 3
Ishtar
Ishtar
じゃyばll
Ishtar
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,286 Elo+
Solo
Team Averages
Level 101
1,485 SR
1,345 Elo+

VS

Team Averages
Level 66
1,530 SR
1,354 Elo+
Shiva
Shiva
FaTe ReHaB
Shiva
Level 86
God Stats
10W - 7L
1,626 SR
Queue Stats
26W - 24L
1,419 Elo+
Solo
Merlin
Merlin
Troll3andoAndo
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,212 Elo+
Party 1
Athena
Athena
avel09
Athena
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 23L
1,290 Elo+
Party 1
Kali
Kali
rayo99
Kali
Level 88
God Stats
11W - 14L
1,406 SR
Queue Stats
73W - 88L
1,326 Elo+
Party 2
Neith
Neith
xId1otk1llerxx
Neith
Level 60
God Stats
10W - 11L
1,618 SR
Queue Stats
24W - 22L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Creancerr
Discordia
16
2 / 4 / 3
11,000
524
11,169
9,590
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
PoB DaeV
Mercury
18
6 / 4 / 4
11,855
565
11,737
18,241
8,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Robitotabi
Danzaburou
17
0 / 2 / 0
11,239
535
7,461
11,365
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 4
10,994
524
8,734
19,042
22,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 3 / 0
9,803
467
7,342
15,302
6,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
17
1 / 1 / 1
10,317
491
9,990
16,922
18,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
7 / 4 / 3
11,416
544
15,289
14,522
9,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
avel09
Athena
14
2 / 1 / 7
9,805
467
5,101
14,973
19,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
rayo99
Kali
10
1 / 3 / 2
7,854
374
5,174
13,808
5,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 2
8,510
405
9,466
7,349
3,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
10
Kills
14
14
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Discordia
Creancerr
Discordia
2
4
3
0.88
L
Shiva
1
1
1
1.5
W
Mercury
PoB DaeV
Mercury
6
4
4
2
W
Danzaburou
Robitotabi
Danzaburou
0
2
0
0
L
7
4
3
2.13
L
Athena
avel09
Athena
2
1
7
5.5
L
Kali
rayo99
Kali
1
3
2
0.67
L
3
1
2
4
W
2
1
4
4
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,443
Damage
45,020
73,540
Taken
67,574
46,832
Mitigated
55,718
24,763
Healing
18,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Creancerr
Discordia
11,169
984
19
1,971
9,590
3,952
780
4,320
5,216
63,821
0
L
Shiva
9,990
1,272
0
3,718
16,922
18,580
0
4,314
12,608
0
67,246
W
Mercury
PoB DaeV
Mercury
11,737
6,508
326
6,728
18,241
8,802
0
6,210
11,934
0
101,186
W
Danzaburou
Robitotabi
Danzaburou
7,461
3,494
0
3,872
11,365
4,932
3,426
0
10,684
0
86,718
L
15,289
1,240
346
3,265
14,522
9,301
0
7,029
7,493
95,046
0
L
Athena
avel09
Athena
5,101
1,012
0
3,322
14,973
19,243
0
3,894
11,079
20,833
0
L
Kali
rayo99
Kali
5,174
2,480
299
4,921
13,808
5,427
0
2,293
11,515
0
38,585
L
9,466
3,619
0
2,376
7,349
3,167
692
1,476
5,873
0
55,891
W
8,734
1,146
511
5,390
19,042
22,682
0
4,980
13,968
33,806
3,163
W
7,342
4,540
0
5,946
15,302
6,464
3,678
4,880
10,366
0
97,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,891
Gold Earned
47,902
569
Minions Killed
452
0
Camps Cleared
0
1,952,178
Distance Traveled
1,689,347
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,000
524
105
5
0
354,275
7
L
Shiva
10,317
491
125
6
0
401,859
4
W
Mercury
11,855
565
148
7
0
464,226
3
W
Danzaburou
11,239
535
130
6
0
360,861
1
L
Merlin
11,416
544
154
7
0
371,848
0
L
Athena
9,805
467
27
1
0
421,065
6
L
Kali
7,854
374
71
3
0
273,345
0
L
Neith
8,510
405
75
4
0
221,230
2
W
Bacchus
10,994
524
45
2
0
434,090
4
W
Ishtar
9,803
467
141
7
0
338,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role