Player Matchup

Da Ji
Da Ji
ShiftyShafty
Da Ji
Level 102
God Stats
9W - 4L
1,417 SR
Queue Stats
163W - 184L
1,521 Elo+
Party 1
Discordia
Discordia
SoMuchChub
Discordia
Level 95
God Stats
84W - 69L
1,551 SR
Queue Stats
183W - 187L
1,533 Elo+
Party 1
Sobek
Sobek
TheYellowPickle
Sobek
Level 80
God Stats
6W - 4L
1,346 SR
Queue Stats
98W - 103L
1,539 Elo+
Party 1
Team Averages
Level 92
1,438 SR
1,531 Elo+

VS

Team Averages
Level 60
1,474 SR
1,359 Elo+
Fenrir
Fenrir
Czybyk
Fenrir
Level 89
God Stats
0W - 1L
1,518 SR
Queue Stats
30W - 36L
1,475 Elo+
Solo
Merlin
Merlin
UpscaleAverage9
Merlin
Level 18
God Stats
0W - 2L
1,205 SR
Queue Stats
3W - 6L
1,269 Elo+
Party 2
Sylvanus
Sylvanus
yazahawk
Sylvanus
Level 73
God Stats
2W - 2L
1,699 SR
Queue Stats
4W - 7L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 5
9,321
847
10,915
10,268
5,282
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
SoMuchChub
Discordia
15
3 / 0 / 11
8,910
810
14,684
4,876
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 12
8,939
813
5,748
13,513
15,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Czybyk
Fenrir
11
1 / 4 / 0
7,026
639
5,445
15,528
9,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 6 / 1
6,964
633
3,225
8,076
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
yazahawk
Sylvanus
10
0 / 5 / 2
7,112
647
5,578
15,015
13,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
15
Kills
2
2
Deaths
15
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Czybyk
Fenrir
1
4
0
0.25
W
10
2
5
6.25
W
Discordia
SoMuchChub
Discordia
3
0
11
8.5
W
2
0
12
8
L
1
6
1
0.25
L
Sylvanus
yazahawk
Sylvanus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,347
Damage
14,248
28,657
Taken
38,619
22,636
Mitigated
26,426
6,225
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Czybyk
Fenrir
5,445
1,262
0
1,939
15,528
9,799
0
7,789
7,739
0
18,603
W
10,915
2,509
0
932
10,268
5,282
595
2,900
7,217
0
31,511
W
Discordia
SoMuchChub
Discordia
14,684
1,298
0
1,873
4,876
2,151
1,247
1,681
3,150
59,154
0
W
5,748
487
0
3,420
13,513
15,203
332
4,387
8,834
12,681
0
L
3,225
587
0
0
8,076
3,293
0
4,796
3,280
16,802
0
L
Sylvanus
yazahawk
Sylvanus
5,578
1,148
1,565
3,349
15,015
13,334
0
7,867
7,148
15,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,170
Gold Earned
21,102
132
Minions Killed
70
0
Camps Cleared
0
627,438
Distance Traveled
515,234
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,026
639
25
2
0
206,287
4
W
Da Ji
9,321
847
31
3
0
217,096
4
W
Discordia
8,910
810
91
8
0
192,513
3
W
Sobek
8,939
813
10
1
0
217,829
2
L
Merlin
6,964
633
30
3
0
145,721
0
L
Sylvanus
7,112
647
15
1
0
163,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role