Player Matchup

Kali
Kali
CannonLegLarson
Kali
Level 66
God Stats
0W - 2L
1,329 SR
Queue Stats
5W - 6L
1,405 Elo+
Solo
Ymir
Ymir
I DCXC I
Ymir
Level 109
God Stats
3W - 3L
1,587 SR
Queue Stats
399W - 407L
1,362 Elo+
Party 2
Danzaburou
Danzaburou
elmo 557
Danzaburou
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 32L
1,230 Elo+
Party 2
Olorun
Olorun
imma dot you
Olorun
Level 59
God Stats
1W - 1L
1,682 SR
Queue Stats
81W - 113L
1,357 Elo+
Solo
Sun Wukong
Sun Wukong
xTENSAZANG3TSUx
Sun Wukong
Level 127
God Stats
85W - 86L
1,468 SR
Queue Stats
508W - 496L
1,371 Elo+
Party 2
Team Averages
Level 78
1,513 SR
1,345 Elo+

VS

Team Averages
Level 102
1,360 SR
1,392 Elo+
Yemoja
Yemoja
 
Yemoja
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AshenMercury
Atlas
Level 104
God Stats
8W - 18L
1,429 SR
Queue Stats
199W - 318L
1,363 Elo+
Party 1
Janus
Janus
ILikeBread2
Janus
Level 117
God Stats
1W - 2L
1,141 SR
Queue Stats
390W - 517L
1,404 Elo+
Party 1
Skadi
Skadi
MasterShiro1738
Skadi
Level 120
God Stats
11W - 16L
1,481 SR
Queue Stats
376W - 494L
1,360 Elo+
Party 1
King Arthur
King Arthur
Rumo13
King Arthur
Level 49
God Stats
2W - 2L
1,251 SR
Queue Stats
38W - 68L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 5
12,108
505
5,906
25,786
13,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
17
3 / 5 / 1
10,680
445
10,302
25,628
24,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
elmo 557
Danzaburou
16
3 / 4 / 2
9,961
415
7,963
14,327
5,099
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
16
0 / 9 / 4
10,217
426
10,875
19,672
10,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
xTENSAZANG3TSUx
Sun Wukong
19
4 / 1 / 3
12,747
531
22,790
27,646
22,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
4 / 2 / 6
11,094
462
10,625
19,091
11,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
7 / 1 / 9
12,670
528
15,880
22,659
29,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
5 / 2 / 6
12,023
501
19,177
13,626
6,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 5 / 4
12,579
524
15,124
17,501
7,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Rumo13
King Arthur
16
1 / 2 / 0
10,173
424
11,817
22,823
19,964
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
11
Kills
21
21
Deaths
12
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
2
6
3.5
W
7
1
9
11.5
L
1
2
5
1.75
L
Ymir
3
5
1
0.7
W
5
2
6
4
W
4
5
4
1.2
W
King Arthur
Rumo13
King Arthur
1
2
0
0.5
L
Danzaburou
elmo 557
Danzaburou
3
4
2
1
L
Olorun
0
9
4
0.22
L
Sun Wukong
xTENSAZANG3TSUx
Sun Wukong
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,836
Damage
72,623
113,059
Taken
95,700
75,152
Mitigated
75,511
32,597
Healing
19,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
10,625
1,805
1,870
3,250
19,091
11,487
508
3,899
14,934
69,191
0
W
15,880
5,907
0
3,594
22,659
29,910
510
5,193
16,899
50,262
2,181
L
5,906
3,535
0
7,556
25,786
13,090
1,404
5,802
19,984
0
133,638
L
Ymir
10,302
754
0
4,038
25,628
24,041
811
11,827
13,801
63,451
316
W
19,177
1,617
280
4,131
13,626
6,270
643
4,926
8,551
98,660
0
W
15,124
6,771
0
454
17,501
7,880
3,307
3,556
13,891
0
115,386
W
King Arthur
Rumo13
King Arthur
11,817
1,357
0
5,571
22,823
19,964
77
2,604
18,915
79
71,292
L
Danzaburou
elmo 557
Danzaburou
7,963
3,833
0
1,577
14,327
5,099
623
4,936
9,391
0
42,575
L
Olorun
10,875
5,561
228
3,951
19,672
10,167
781
12,534
7,138
81,094
7,833
L
Sun Wukong
xTENSAZANG3TSUx
Sun Wukong
22,790
3,273
0
15,247
27,646
22,755
817
11,860
15,786
0
106,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,713
Gold Earned
58,539
676
Minions Killed
561
0
Camps Cleared
0
2,127,679
Distance Traveled
2,177,495
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,094
462
99
4
0
397,061
0
W
Atlas
12,670
528
50
2
0
463,342
3
L
Kali
12,108
505
190
8
0
493,608
2
L
Ymir
10,680
445
104
4
0
421,319
3
W
Janus
12,023
501
148
6
0
459,140
11
W
Skadi
12,579
524
155
6
0
393,103
5
W
King Arthur
10,173
424
109
5
0
464,849
2
L
Danzaburou
9,961
415
62
3
0
408,156
0
L
Olorun
10,217
426
119
5
0
376,217
6
L
Sun Wukong
12,747
531
201
8
0
428,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role