Player Matchup

Horus
Horus
Masters
 
Horus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond III
 
Nike
Diamond III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum III
 
Sol
Platinum III
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver I
Jedi141
Khepri
Silver I
Level 153
God Stats
2W - 1L
1,608 SR
Queue Stats
19W - 12L
1,525 MMR
Solo
Athena
Athena
Silver II
LaStep
Athena
Silver II
Level 158
God Stats
88W - 88L
1,456 SR
Queue Stats
339W - 375L
1,058 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,513 SR
1,417 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 96
1,625 SR
1,802 MMR
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond V
AgressiveChicken
Achilles
Diamond V
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 65L
2,039 MMR
Solo
Awilix
Awilix
Masters
Kuroxsaky
Awilix
Masters
Level 113
God Stats
10W - 3L
1,904 SR
Queue Stats
109W - 61L
2,888 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold IV
Saiiky
Morgan Le Fay
Gold IV
Level 160
God Stats
6W - 10L
1,553 SR
Queue Stats
176W - 182L
1,552 MMR
Solo
Atlas
Atlas
Bronze V
XYRONEX7
Atlas
Bronze V
Level 60
God Stats
0W - 1L
1,668 SR
Queue Stats
0W - 11L
1,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
4 / 2 / 6
10,745
632
12,945
15,514
11,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nike
 
Nike
17
6 / 4 / 5
10,702
630
14,783
16,362
7,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
 
Sol
14
4 / 3 / 2
9,263
545
9,226
11,633
4,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Jedi141
Khepri
14
4 / 1 / 9
9,447
556
4,683
8,900
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
LaStep
Athena
16
6 / 1 / 11
10,630
625
7,702
12,342
7,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DanzaburouThorKaliAres

VS

Bans
ChronosChaacCernunnosNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
1 / 4 / 4
8,569
504
11,645
12,635
4,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 7 / 1
7,189
423
7,597
15,224
10,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
Kuroxsaky
Awilix
15
9 / 3 / 1
9,671
569
10,048
16,111
6,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Saiiky
Morgan Le Fay
13
0 / 3 / 2
7,856
462
2,997
9,697
4,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
XYRONEX7
Atlas
10
0 / 7 / 3
6,778
399
3,165
14,480
11,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
24
Kills
11
11
Deaths
24
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
2
6
3.5
W
Nike
 
Nike
6
4
5
2.13
W
Sol
 
Sol
4
3
2
1.67
L
Hachiman
 
Hachiman
1
4
4
0.75
L
1
7
1
0.21
W
Khepri
Jedi141
Khepri
4
1
9
8.5
L
Awilix
Kuroxsaky
Awilix
9
3
1
3.17
W
Athena
LaStep
Athena
6
1
11
11.5
L
Morgan Le Fay
Saiiky
Morgan Le Fay
0
3
2
0.33
L
Atlas
XYRONEX7
Atlas
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,339
Damage
35,452
64,751
Taken
68,147
39,573
Mitigated
37,332
22,010
Healing
13,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,945
5,403
267
7,049
15,514
11,156
0
1,260
13,327
0
90,869
W
Nike
 
Nike
14,783
3,254
0
3,812
16,362
7,571
245
2,338
13,826
0
95,683
W
Sol
 
Sol
9,226
4,913
0
5,481
11,633
4,887
923
653
10,980
66,691
10,708
L
Hachiman
 
Hachiman
11,645
6,096
0
5,461
12,635
4,780
152
4,863
7,772
0
77,222
L
7,597
1,495
0
3,979
15,224
10,106
0
2,332
12,097
0
40,841
W
Khepri
Jedi141
Khepri
4,683
792
0
1,545
8,900
8,329
356
1,396
7,310
20,233
4,992
L
Awilix
Kuroxsaky
Awilix
10,048
4,481
0
909
16,111
6,771
190
4,325
11,694
0
59,908
W
Athena
LaStep
Athena
7,702
2,112
0
3,856
12,342
7,630
1,199
663
11,548
68,902
11,810
L
Morgan Le Fay
Saiiky
Morgan Le Fay
2,997
416
0
1,519
9,697
4,238
0
1,078
8,518
56,588
0
L
Atlas
XYRONEX7
Atlas
3,165
969
352
1,112
14,480
11,437
0
6,958
7,381
14,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,787
Gold Earned
40,063
551
Minions Killed
420
0
Camps Cleared
0
1,745,844
Distance Traveled
1,537,363
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,745
632
150
9
0
362,849
3
W
Nike
10,702
630
141
8
0
327,345
4
W
Sol
9,263
545
117
7
0
307,155
5
L
Hachiman
8,569
504
129
8
0
277,702
5
L
Achilles
7,189
423
60
4
0
296,997
3
W
Khepri
9,447
556
33
2
0
333,637
3
L
Awilix
9,671
569
98
6
0
369,486
0
W
Athena
10,630
625
110
6
0
414,858
4
L
Morgan Le Fay
7,856
462
114
7
0
321,551
4
L
Atlas
6,778
399
19
1
0
271,627
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role