Player Matchup

Charybdis
Charybdis
DatBoii_Micbone
Charybdis
Level 28
God Stats
10W - 13L
1,525 SR
Queue Stats
75W - 80L
1,460 Elo+
Party 1
Fafnir
Fafnir
GreezyTheKidd
Fafnir
Level 101
God Stats
5W - 5L
1,559 SR
Queue Stats
129W - 128L
1,461 Elo+
Party 1
Rama
Rama
LegitGangFG
Rama
Level 122
God Stats
19W - 8L
1,777 SR
Queue Stats
256W - 237L
1,463 Elo+
Party 1
Pele
Pele
SpiralKingLew
Pele
Level 129
God Stats
5W - 3L
1,719 SR
Queue Stats
222W - 211L
1,466 Elo+
Party 1
Olorun
Olorun
littleboricua1
Olorun
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 111L
1,494 Elo+
Party 1
Team Averages
Level 105
1,616 SR
1,469 Elo+

VS

Team Averages
Level 94
1,591 SR
1,528 Elo+
Lancelot
Lancelot
Hunter6341
Lancelot
Level 149
God Stats
2W - 1L
1,603 SR
Queue Stats
36W - 31L
1,522 Elo+
Party 2
Bellona
Bellona
NS HellBoy
Bellona
Level 108
God Stats
3W - 0L
1,943 SR
Queue Stats
32W - 28L
1,518 Elo+
Party 2
Xing Tian
Xing Tian
ProfMaverick
Xing Tian
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,574 Elo+
Party 2
Zhong Kui
Zhong Kui
THEn0t0ri0usV1P
Zhong Kui
Level 85
God Stats
4W - 4L
1,410 SR
Queue Stats
193W - 201L
1,423 Elo+
Solo
Artemis
Artemis
xl D3V1L lx
Artemis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DatBoii_Micbone
Charybdis
12
0 / 4 / 4
7,146
420
6,482
13,311
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 4
7,137
420
3,082
15,159
17,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 2
7,484
440
6,110
12,329
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 2 / 0
9,054
533
12,639
13,901
5,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 0 / 1
7,850
462
5,576
5,412
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hunter6341
Lancelot
16
4 / 2 / 2
9,593
564
5,858
12,824
6,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
NS HellBoy
Bellona
15
4 / 1 / 2
9,564
563
11,259
12,691
13,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xing Tian
ProfMaverick
Xing Tian
12
2 / 3 / 3
8,544
503
6,005
15,938
13,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
THEn0t0ri0usV1P
Zhong Kui
15
0 / 0 / 1
8,788
517
6,050
6,853
5,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
xl D3V1L lx
Artemis
14
3 / 3 / 2
8,445
497
11,526
13,987
5,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
8
Kills
13
13
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DatBoii_Micbone
Charybdis
0
4
4
0.5
L
0
3
4
0.67
W
Lancelot
Hunter6341
Lancelot
4
2
2
2.5
L
0
4
2
0.25
W
Bellona
NS HellBoy
Bellona
4
1
2
5
W
Xing Tian
ProfMaverick
Xing Tian
2
3
3
1.17
L
8
2
0
4
W
Zhong Kui
THEn0t0ri0usV1P
Zhong Kui
0
0
1
0.5
L
0
0
1
0.5
W
Artemis
xl D3V1L lx
Artemis
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,889
Damage
40,698
60,112
Taken
62,293
34,810
Mitigated
44,295
20,869
Healing
22,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DatBoii_Micbone
Charybdis
6,482
3,932
0
5,475
13,311
4,324
0
1,210
12,101
0
48,737
L
3,082
814
0
2,333
15,159
17,102
0
4,427
10,732
19,968
0
W
Lancelot
Hunter6341
Lancelot
5,858
724
0
2,064
12,824
6,319
0
1,246
11,578
0
91,786
L
6,110
5,283
0
4,025
12,329
4,663
0
490
11,839
0
48,962
W
Bellona
NS HellBoy
Bellona
11,259
4,841
237
6,036
12,691
13,983
852
1,185
11,506
0
67,945
W
Xing Tian
ProfMaverick
Xing Tian
6,005
450
518
2,477
15,938
13,149
24
1,919
14,019
28,441
7,414
L
12,639
2,210
0
5,631
13,901
5,784
0
2,378
11,523
0
62,005
W
Zhong Kui
THEn0t0ri0usV1P
Zhong Kui
6,050
644
0
5,481
6,853
5,497
0
2,475
4,378
84,120
0
L
5,576
3,630
95
3,310
5,412
2,937
0
2,639
2,773
65,005
5,100
W
Artemis
xl D3V1L lx
Artemis
11,526
5,849
0
5,550
13,987
5,347
216
1,219
12,768
41
62,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,671
Gold Earned
44,934
392
Minions Killed
548
0
Camps Cleared
0
1,559,769
Distance Traveled
1,664,555
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,146
420
66
4
0
269,789
1
L
Fafnir
7,137
420
27
2
0
319,142
0
W
Lancelot
9,593
564
144
8
0
401,935
0
L
Rama
7,484
440
95
6
0
263,110
0
W
Bellona
9,564
563
111
7
0
347,127
1
W
Xing Tian
8,544
503
40
2
0
327,112
4
L
Pele
9,054
533
95
6
0
394,674
0
W
Zhong Kui
8,788
517
150
9
0
305,585
6
L
Olorun
7,850
462
109
6
0
313,054
4
W
Artemis
8,445
497
103
6
0
282,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role