Player Matchup

Hun Batz
Hun Batz
Egirl mercy8077
Hun Batz
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 50L
1,362 Elo+
Party 1
Scylla
Scylla
Juliani
Scylla
Level 121
God Stats
3W - 2L
1,569 SR
Queue Stats
57W - 39L
1,555 Elo+
Party 1
Sun Wukong
Sun Wukong
notanraapido
Sun Wukong
Level 125
God Stats
10W - 9L
1,545 SR
Queue Stats
72W - 110L
1,248 Elo+
Solo
Team Averages
Level 109
1,538 SR
1,388 Elo+

VS

Team Averages
Level 33
1,404 SR
1,229 Elo+
Cthulhu
Cthulhu
PROz X Dav
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Artemis
Artemis
XxDark AresxX66
Artemis
Level 8
God Stats
3W - 10L
1,213 SR
Queue Stats
5W - 20L
1,093 Elo+
Party 2
Nox
Nox
x AngelsEmpirex
Nox
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
1,093 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
7 / 1 / 9
8,958
896
12,104
10,931
4,663
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Juliani
Scylla
12
5 / 1 / 10
8,444
844
11,531
6,224
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
notanraapido
Sun Wukong
13
7 / 2 / 8
8,924
892
5,341
12,220
9,373
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PROz X Dav
Cthulhu
9
1 / 6 / 0
6,750
675
4,685
14,941
14,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 2
7,108
711
4,847
11,138
4,816
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 7 / 2
8,271
827
4,138
9,542
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
19
Kills
3
4
Deaths
19
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
7
1
9
11.5
W
Scylla
Juliani
Scylla
5
1
10
10
L
Cthulhu
PROz X Dav
Cthulhu
1
6
0
0.17
L
0
6
2
0.17
W
Sun Wukong
notanraapido
Sun Wukong
7
2
8
5.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,976
Damage
13,670
29,375
Taken
35,621
16,236
Mitigated
23,395
5,779
Healing
2,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
12,104
5,543
0
767
10,931
4,663
1,249
3,550
7,381
0
21,660
W
Scylla
Juliani
Scylla
11,531
1,754
0
490
6,224
2,200
725
2,355
3,869
30,036
0
L
Cthulhu
PROz X Dav
Cthulhu
4,685
1,922
0
627
14,941
14,116
0
4,594
10,055
13,461
0
L
4,847
2,733
0
1,735
11,138
4,816
0
2,789
8,151
0
23,752
W
Sun Wukong
notanraapido
Sun Wukong
5,341
1,506
0
4,522
12,220
9,373
846
2,968
9,252
0
22,688
L
4,138
445
0
400
9,542
4,463
0
3,500
5,822
15,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,326
Gold Earned
22,129
88
Minions Killed
73
0
Camps Cleared
0
587,231
Distance Traveled
464,456
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,958
896
19
2
0
219,620
0
W
Scylla
8,444
844
43
4
0
176,547
0
L
Cthulhu
6,750
675
10
1
0
172,766
0
L
Artemis
7,108
711
43
4
0
137,611
0
W
Sun Wukong
8,924
892
26
3
0
191,064
3
L
Nox
8,271
827
20
2
0
154,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role